| | |
| | | if (_SkillAndPreTreasure.Count != 0) |
| | | return; |
| | | m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(Config.Instance.Get<FuncConfigConfig>("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能 |
| | | var TreasureModel = Config.Instance.GetAllValues<TreasureConfig>(); |
| | | foreach (var config in TreasureModel) |
| | | { |
| | | //int[] Intlist = config.UnLockSkill; |
| | | //for (int i = 0; i < Intlist.Length; i++) |
| | | //{ |
| | | // if (_SkillAndPreTreasure.ContainsKey(Intlist[i])) |
| | | // continue; |
| | | // _SkillAndPreTreasure.Add(Intlist[i], config.ID); |
| | | //} |
| | | } |
| | | //var TreasureModel = Config.Instance.GetAllValues<TreasureConfig>(); |
| | | //foreach (var config in TreasureModel) |
| | | //{ |
| | | // //int[] Intlist = config.UnLockSkill; |
| | | // //for (int i = 0; i < Intlist.Length; i++) |
| | | // //{ |
| | | // // if (_SkillAndPreTreasure.ContainsKey(Intlist[i])) |
| | | // // continue; |
| | | // // _SkillAndPreTreasure.Add(Intlist[i], config.ID); |
| | | // //} |
| | | //} |
| | | } |
| | | |
| | | void DynamicallyCreate()//Tip赋值 |