少年修仙传客户端代码仓库
client_linchunjie
2019-02-19 3fb900c142a876588015f91e072e8729188f0db1
Lua/Gen/SkillConfigWrap.cs
@@ -113,7 +113,7 @@
            Utils.RegisterFunc(L, Utils.CLS_IDX, "Has", _m_Has_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "Init", _m_Init_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSkillWithOccpyAndType", _m_GetSkillWithOccpyAndType_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSkillActConfigs", _m_GetSkillActConfigs_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSkills", _m_GetSkills_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSkillActive", _m_GetSkillActive_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSkillTypeIDAndSkillLV", _m_GetSkillTypeIDAndSkillLV_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "FindSkillByJob", _m_FindSkillByJob_xlua_st_);
@@ -378,7 +378,7 @@
                    int _occupy = LuaAPI.xlua_tointeger(L, 1);
                    int _type = LuaAPI.xlua_tointeger(L, 2);
                    
                        System.Collections.Generic.Dictionary<int, System.Collections.Generic.List<SkillConfig>> gen_ret = SkillConfig.GetSkillWithOccpyAndType( _occupy, _type );
                        System.Collections.Generic.Dictionary<int, System.Collections.Generic.List<int>> gen_ret = SkillConfig.GetSkillWithOccpyAndType( _occupy, _type );
                        translator.Push(L, gen_ret);
                    
                    
@@ -393,7 +393,7 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetSkillActConfigs_xlua_st_(RealStatePtr L)
        static int _m_GetSkills_xlua_st_(RealStatePtr L)
        {
          try {
            
@@ -407,7 +407,7 @@
                    int _type = LuaAPI.xlua_tointeger(L, 2);
                    int __typeId = LuaAPI.xlua_tointeger(L, 3);
                    
                        System.Collections.Generic.List<SkillConfig> gen_ret = SkillConfig.GetSkillActConfigs( _occupy, _type, __typeId );
                        System.Collections.Generic.List<int> gen_ret = SkillConfig.GetSkills( _occupy, _type, __typeId );
                        translator.Push(L, gen_ret);
                    
                    
@@ -434,7 +434,7 @@
                {
                    int _occupy = LuaAPI.xlua_tointeger(L, 1);
                    
                        System.Collections.Generic.Dictionary<int, System.Collections.Generic.Dictionary<int, System.Collections.Generic.List<SkillConfig>>> gen_ret = SkillConfig.GetSkillActive( _occupy );
                        System.Collections.Generic.Dictionary<int, System.Collections.Generic.Dictionary<int, System.Collections.Generic.List<int>>> gen_ret = SkillConfig.GetSkillActive( _occupy );
                        translator.Push(L, gen_ret);