| | |
| | | {
|
| | | List<int> buffIds = new List<int>();
|
| | | StatusMgr.Instance.GetBuffIds(PlayerDatas.Instance.PlayerId, ref buffIds);
|
| | | var skillConfigs = SkillConfig.GetSkillActConfigs(0, 0, DeadModel.deadBuffId);
|
| | | var skillIds = SkillConfig.GetSkills(0, 0, DeadModel.deadBuffId);
|
| | | string skillName = string.Empty;
|
| | | int buffLv = 0;
|
| | | bool isMaxBuff = false;
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | if (skillConfigs != null && skillConfigs.Count > 0)
|
| | | if (skillIds != null && skillIds.Count > 0)
|
| | | {
|
| | | SkillConfig skillConfig = skillConfigs[0];
|
| | | var skillId = skillIds[0];
|
| | | var skillConfig = SkillConfig.Get(skillId);
|
| | | skillName = skillConfig.SkillName;
|
| | | }
|
| | | buffText.text = Language.Get("AncientBattlefield_Text_2", skillName);
|