Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -166,6 +166,10 @@ public void Co_LoadAsset(string assetBundleName, string assetName, Action<bool, UnityEngine.Object> callBack = null) { #if UNITY_5 assetBundleName = assetBundleName.ToLower(); #endif if (JudgeExistAsset(assetBundleName, assetName)) { if (callBack != null)