System/Pet/PetAttributeMethods.cs
@@ -187,6 +187,21 @@ { int skillIdIndex = cell.index; SkillButtonPet skillButton = cell.transform.GetComponent<SkillButtonPet>(); UIEffect uie = cell.transform.GetComponent<UIEffect>(); if (petmodel.ListEffectSkill.Contains(curPetSkillIds[skillIdIndex])) { if (!uie.IsPlaying) { uie.Play(); } } else { if (uie.IsPlaying) { uie.Stop(); } } if (petmodel._DicPetBack.ContainsKey(petInfoConfig.ID)) { PetBackpack _PetBackpack = petmodel._DicPetBack[petInfoConfig.ID];