System/Treasure/FunctionUnlockFlyObject.cs
@@ -110,7 +110,8 @@ { m_UnLockType = FunctionUnlockType.GodWeaponEffect; m_Id = config.level; m_FunctionIcon.SetSprite(config.icon); var _model = ModelCenter.Instance.GetModel<MagicianModel>(); m_FunctionIcon.SetSprite(_model.GetEffectSkillIcon(config.type, config.level)); originalScale = 1f; this.transform.localScale = Vector3.one * originalScale;