Lua/Gen/SnxxzUIPlayerPackModelWrap.cs
@@ -790,9 +790,10 @@ { int __curStarsCount = LuaAPI.xlua_tointeger(L, 2); int _starsCount; System.Collections.Generic.List<int> gen_ret = gen_to_be_invoked.GetAddAttrIdByStars( out _starsCount ); System.Collections.Generic.List<int> gen_ret = gen_to_be_invoked.GetAddAttrIdByStars( __curStarsCount, out _starsCount ); translator.Push(L, gen_ret); LuaAPI.xlua_pushinteger(L, _starsCount);