| | |
| | | |
| | | private void Awake() |
| | | { |
| | | m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(ConfigManager.Instance.GetTemplate<FuncConfigConfig>("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能 |
| | | m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(Config.Instance.Get<FuncConfigConfig>("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能 |
| | | MagicWeapon(); |
| | | } |
| | | |
| | |
| | | } |
| | | if (!_SkillAndPreTreasure.ContainsKey(_PlayerSkillData.id)) |
| | | { |
| | | DesignDebug.LogError("法宝表没有对应的技能ID" + _PlayerSkillData.id); |
| | | DebugEx.LogError("法宝表没有对应的技能ID" + _PlayerSkillData.id); |
| | | return; |
| | | } |
| | | else |
| | | { |
| | | int FBID = _SkillAndPreTreasure[_PlayerSkillData.id]; |
| | | _LongPressShowPanel.Name.text = ConfigManager.Instance.GetTemplate<SkillConfig>(_PlayerSkillData.id).SkillName; |
| | | _LongPressShowPanel.Describe.text = ConfigManager.Instance.GetTemplate<SkillConfig>(_PlayerSkillData.id).Description; |
| | | _LongPressShowPanel.Name.text = Config.Instance.Get<SkillConfig>(_PlayerSkillData.id).SkillName; |
| | | _LongPressShowPanel.Describe.text = Config.Instance.Get<SkillConfig>(_PlayerSkillData.id).Description; |
| | | |
| | | var treasureConfig = ConfigManager.Instance.GetTemplate<TreasureConfig>(FBID); |
| | | var treasureConfig = Config.Instance.Get<TreasureConfig>(FBID); |
| | | _LongPressShowPanel.m_Icon.SetSprite(treasureConfig.Icon); |
| | | } |
| | | |