| | |
| | | m_ContainerKing.gameObject.SetActive(false);
|
| | | m_ContainerEnemy.gameObject.SetActive(false);
|
| | | m_ContainerAncientRemind.gameObject.SetActive(false);
|
| | | m_ContainerBattleHint.gameObject.SetActive(true);
|
| | | switch (ancientType)
|
| | | {
|
| | | case 1:
|
| | | m_ContainerKing.gameObject.SetActive(true);
|
| | | m_BattleHintTween.SetEndState();
|
| | | OnBattleHintTweenComplete();
|
| | | break;
|
| | | case 2:
|
| | | m_ContainerEnemy.gameObject.SetActive(true);
|
| | | m_BattleHintTween.SetEndState();
|
| | | OnBattleHintTweenComplete();
|
| | | break;
|
| | | case 3:
|
| | | m_ContainerAncientRemind.gameObject.SetActive(true);
|
| | | m_BattleHintTween.SetStartState();
|
| | | m_BattleHintTween.Play(OnBattleHintTweenComplete);
|
| | | break;
|
| | | }
|
| | | m_ContainerBattleHint.gameObject.SetActive(true);
|
| | | m_BattleHintTween.SetStartState();
|
| | | m_BattleHintTween.Play(OnBattleHintTweenComplete);
|
| | | }
|
| | | }
|
| | |
|