Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -574,6 +574,7 @@ var sendInfo = new CA108_tagCMRefreshMainServerRole(); GameNetSystem.Instance.SendInfo(sendInfo); baseData.MapID = baseData.mainServerMapIdRecord; ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData(); StageManager.Instance.Load<DungeonStage>(baseData.MapID, GameNetSystem.SocketType.CrossSever, true); extersion.pkState = 0; }