少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-27 44b5b3201f08c119429f5ec6da982677e47569a2
System/MainInterfacePanel/AnimationFadeOut.cs
@@ -26,7 +26,6 @@
        [SerializeField] CanvasGroup m_CanvasGroup;
        [SerializeField] GameObject m_ShadeObj;
        Dictionary<int, List<Transform>> AnimationFadeOutDic = new Dictionary<int, List<Transform>>();
        Dictionary<int, Transform> tranDic = new Dictionary<int, Transform>();
@@ -41,26 +40,26 @@
        {
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange;
        }
        public void FadeOut()//淡出
        {
            m_Animator.Play("MainFadeIn");
            m_ShadeObj.SetActive(false);
        }
        public void FadeIn()//淡入
        {
            m_Animator.Play("MainFadeOut");
            m_ShadeObj.SetActive(true);
        }
        public void ImmediatelyAppear()//立刻出现
        {
            m_Animator.Play("ImmediatelyAppear", 0, 1);
            m_ShadeObj.SetActive(true);
        }
        public void FadeAtOnce()//立刻消失
        {
            m_Animator.Play("FadeAtOnce", 0, 1);
            m_ShadeObj.SetActive(false);
        }
        public bool GetIsFadeIn()//是否淡入
        {
            if (m_CanvasGroup.alpha < 0.5)
@@ -178,8 +177,6 @@
            switch (index)
            {
                case 0:
                    tran.SetParent(lineFadeOut.OneParent);
                    tran.localPosition = Vector3.zero;
                    break;
@@ -199,9 +196,6 @@
                default:
                    break;
            }
        }
        private void PositionReduction()//还原位置(把盒子中的位置全部重新拉出来)