少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-27 44b5b3201f08c119429f5ec6da982677e47569a2
System/MainInterfacePanel/HighSettingTip.cs
@@ -20,12 +20,10 @@
        [SerializeField] Button _ShoppingBtn;//商城按钮
        [SerializeField] Button _RechargeBtn;//充值按钮
        [SerializeField] Button _WelfareBtn;//福利按钮
        [SerializeField] Button _TreasureBtn;//寻宝按钮
        [SerializeField] Button m_OpenService;//开服活动按钮
        [SerializeField] Button _RuneTaBtn;//符印按钮
        [SerializeField] Image m_OpenServerTitle;
        [SerializeField] Transform m_HighSettingTip;//判定
@@ -38,7 +36,6 @@
        [SerializeField] Button storeDesBtn;  //商城活动描述信息
        [SerializeField] HighSettingFadeInFadeOut m_HighSettingFadeInFadeOut;
        [SerializeField] Button m_Treasure;//法宝入口
        [SerializeField] Button m_HappyXBBtn;//寻宝入口
        [SerializeField] Button m_FindHostBtn;//仙宝寻主
@@ -79,11 +76,9 @@
            m_LootPrecious.AddListener(LootPreciousButton);
            _MarketBtn.AddListener(MarketButton);
            _ShoppingBtn.AddListener(ShoppingButton);
            _TreasureBtn.AddListener(TreasureButton);
            _WelfareBtn.AddListener(WelfareButton);
            _DaTreasureBtn.AddListener(DaTreasureButton);
            _RechargeBtn.AddListener(RechargeButton);
            m_Treasure.AddListener(OpenTreasure);
            _ShowBtn.AddListener(ShowButton);
            _ColseBtn.AddListener(ColseButton);
            m_HappyXBBtn.AddListener(OnClickHappyXBBtn);
@@ -139,11 +134,9 @@
            m_LootPrecious.RemoveAllListeners();
            _MarketBtn.RemoveAllListeners();
            _ShoppingBtn.RemoveAllListeners();
            _TreasureBtn.RemoveAllListeners();
            _WelfareBtn.RemoveAllListeners();
            _DaTreasureBtn.RemoveAllListeners();
            _RechargeBtn.RemoveAllListeners();
            m_Treasure.RemoveAllListeners();
            _ShowBtn.RemoveAllListeners();
            _ColseBtn.RemoveAllListeners();
            m_OpenService.RemoveAllListeners();
@@ -209,7 +202,6 @@
        {
            int _order = 0;
            m_OpenService.gameObject.SetActive(OpenServerActivityCenter.Instance.IsAnyActivityOpen(out _order));
            //m_OpenServerTitle.SetSprite(OpenServerActivityCenter.Instance.IsFlashSaleTitle() ? "WZ_ZJM_29" : "W_HuoDong");
        }
        private void OnMainHighTipCdTime()
@@ -243,10 +235,6 @@
            }
        }
        void TreasureButton()//寻宝按钮
        {
        }
        void WelfareButton()//福利按钮
        {
            WelfareCenter.Instance.OpenWelfare();
@@ -297,35 +285,6 @@
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<TowerWin>(false, 0);
        }
        void OpenTreasure()
        {
            var _model = ModelCenter.Instance.GetModel<TreasureModel>();
            if (!_model.SatisfyEntranceOpen())
            {
                _model.DisplayEntranceLimitHint();
                return;
            }
            WindowCenter.Instance.Close<MainInterfaceWin>();
            if (_model.IsRequireUnlockAnim(TreasureCategory.Human) != 0)
            {
                _model.currentCategory = TreasureCategory.Human;
            }
            else if (_model.IsRequireUnlockAnim(TreasureCategory.Demon) != 0)
            {
                _model.currentCategory = TreasureCategory.Demon;
            }
            else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1])
                == RedPointState.Simple)
            {
                _model.currentCategory = TreasureCategory.Human;
            }
            else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Demon - 1])
                == RedPointState.Simple)
            {
                _model.currentCategory = TreasureCategory.Demon;
            }
            WindowCenter.Instance.Open<TreasureSelectWin>();
        }
        void OnClickHappyXBBtn()//寻宝
@@ -434,19 +393,15 @@
                CoroutineMgr.Instance.OnMainStopCorUP();
            }
        }
        public void ShowButtonNow()//向上(立刻出现)
        {
            _ColseBtn.gameObject.SetActive(true);
            _ShowBtn.gameObject.SetActive(false);
            if (WindowCenter.Instance.IsOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
            {
                m_HighSettingFadeInFadeOut.PositionNow();//立刻出现
            }
            //if (!mainModel.IsRedPointShowPanel())
            //{
            //    CoroutineMgr.Instance.OnMainStartCorUp(swicthCdTime);
            //}
        }
        private void RefreshOSCEffect()