少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-27 44b5b3201f08c119429f5ec6da982677e47569a2
System/MainInterfacePanel/LowSettingTip.cs
@@ -16,10 +16,9 @@
        [SerializeField] Button _SkillBtn;//技能按钮
        [SerializeField] Button _Pet1Btn;//宠物按钮
        [SerializeField] Button _Synthesis1Btn;//合成按钮
                                               // [SerializeField] Button _RealmBtn;//境界
        [SerializeField] Button _Rune1Btn;//符印按钮
        [SerializeField] Button _SetUp1Btn;//设置按钮
        [SerializeField] Button _RankingListBtn;//排行榜按钮
        [SerializeField] Button _Strengthen1Btn;//强化按钮
@@ -29,7 +28,9 @@
        [SerializeField] Button m_TreasureSoulBtn;//觉醒按钮
        [SerializeField] Button m_GodBeastBtn;//神兽按钮
        [SerializeField] Button m_JadeDynastyBtn;//诛仙装备按钮
        FairyGrabBossModel fairyGrabBossModel { get { return ModelCenter.Instance.GetModel<FairyGrabBossModel>(); } }
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        public void Init()
        {
            _Role1Btn.onClick.AddListener(Role1Button);
@@ -43,7 +44,7 @@
            _SetUp1Btn.onClick.AddListener(SetUp1Btn);
            _RankingListBtn.onClick.AddListener(RankingListButton);
            m_BagualuBtn.AddListener(OnClickBagualuBtn);
            m_TreasureSoulBtn.AddListener(OnClickTreasureSoul);
            m_TreasureSoulBtn.AddListener(OpenTreasure);
            m_GodBeastBtn.AddListener(GodBeastBtn);
            m_JadeDynastyBtn.AddListener(OpenEquip);
        }
@@ -57,7 +58,6 @@
            _Synthesis1Btn.onClick.RemoveAllListeners();
            _Rune1Btn.onClick.RemoveAllListeners();
            _Pet1Btn.onClick.RemoveAllListeners();
            //  _RealmBtn.onClick.RemoveAllListeners();
            _SetUp1Btn.onClick.RemoveAllListeners();
            _RankingListBtn.onClick.RemoveAllListeners();
            m_BagualuBtn.RemoveAllListeners();
@@ -73,7 +73,6 @@
        }
        void OnClickBagualuBtn()
        {
            //DesignDebug.Log("德龙的八卦炉");
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<BlastFurnaceWin>();
        }
@@ -102,12 +101,39 @@
                WindowCenter.Instance.Open<SkillWin>();
            }
            //DesignDebug.Log("技能按钮");
        }
        void OnClickTreasureSoul()
        void OpenTreasure()
        {
            if (!treasureModel.SatisfyEntranceOpen())
            {
                treasureModel.DisplayEntranceLimitHint();
                return;
            }
            WindowCenter.Instance.Close<MainInterfaceWin>();
            if (treasureModel.IsRequireUnlockAnim(TreasureCategory.Human) != 0)
            {
                treasureModel.currentCategory = TreasureCategory.Human;
            }
            else if (treasureModel.IsRequireUnlockAnim(TreasureCategory.Demon) != 0)
            {
                treasureModel.currentCategory = TreasureCategory.Demon;
            }
            else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1])
                == RedPointState.Simple)
            {
                treasureModel.currentCategory = TreasureCategory.Human;
            }
            else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Demon - 1])
                == RedPointState.Simple)
            {
                treasureModel.currentCategory = TreasureCategory.Demon;
            }
            WindowCenter.Instance.Open<TreasureSelectWin>();
        }
        private void GodBeastBtn()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();