Core/SDK/SDKUtility.cs
@@ -70,7 +70,7 @@ /// </summary> public UnityAction<NetworkReachability> OnNetworkStatusChanged; public bool builtinAssetCopyFinished { get; private set; } public static bool builtinAssetCopyFinished { get; private set; } /// <summary> /// 是否已经将StreamingAsset拷贝至目标路径