少年修仙传客户端代码仓库
client_Hale
2018-10-26 45a6f4aaaf13119215f4cc2f20f5e8300ba13e00
System/FairyAu/FairyFeastModel.cs
@@ -10,10 +10,13 @@
        public uint selectPlayer { get; private set; }
        public bool allowTransmit { get; private set; }
        public bool nearNpc { get; private set; }
        public event Action selectTransmit;
        public event Action transmitStateUpdate;
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        FairyModel fairyModel { get { return ModelCenter.Instance.GetModel<FairyModel>(); } }
        public override void Init()
        {
@@ -23,6 +26,8 @@
            StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
            dungeonModel.updateMissionEvent += UpdateMissionEvent;
            PrepareHandler.Instance.OnPrepareEndSuccess += OnPrepareEndSuccess;
            GA_NpcCollect.OnArrive += OnArriveNpc;
            GA_NpcCollect.OnLeave += OnLeaveNpc;
        }
        public override void UnInit()
@@ -32,6 +37,8 @@
            StageManager.Instance.onStageLoadFinish -= OnStageLoadFinish;
            dungeonModel.updateMissionEvent -= UpdateMissionEvent;
            PrepareHandler.Instance.OnPrepareEndSuccess -= OnPrepareEndSuccess;
            GA_NpcCollect.OnArrive -= OnArriveNpc;
            GA_NpcCollect.OnLeave -= OnLeaveNpc;
        }
        public void OnBeforePlayerDataInitialize()
@@ -47,6 +54,7 @@
        private void OnStageLoadFinish()
        {
            selectPlayer = 0;
            nearNpc = false;
            if (transmitClock != null)
            {
                transmitClock.Stop();
@@ -94,6 +102,24 @@
            }
        }
        private void OnArriveNpc(uint arg0, int _npcId)
        {
            if (_npcId == fairyModel.fairyFeastDeskNpc)
            {
                nearNpc = true;
                SecondEvent();
            }
        }
        private void OnLeaveNpc(uint arg0, int _npcId)
        {
            if (_npcId == fairyModel.fairyFeastDeskNpc)
            {
                nearNpc = false;
                SecondEvent();
            }
        }
        float transmitDistance = 2f;
        public int transmitCostSeconds { get; private set; }
        void ParseConfig()
@@ -111,7 +137,7 @@
        {
            var hero = PlayerDatas.Instance.hero;
            if (hero == null || hero.IsCollecting()
                || hero.IsCollect() || hero.IsDaZuo())
                || hero.IsCollect() || hero.IsDaZuo() || nearNpc)
            {
                return false;
            }