| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using System; |
| | | |
| | | public class NetUpdateBehaviour : MonoBehaviour |
| | | { |
| | | Action onUpdate; |
| | | public void RegisterUpdateCallBack(Action _onUpdate) |
| | | { |
| | | onUpdate += _onUpdate; |
| | | } |
| | | |
| | | void Update() |
| | | { |
| | | #if UNITY_EDITOR |
| | | |
| | | if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Escape)) |
| | | { |
| | | GameNetSystem.Instance.LoginOut(); |
| | | } |
| | | #endif |
| | | |
| | | if (onUpdate!=null) |
| | | { |
| | | onUpdate(); |
| | | } |
| | | } |
| | | |
| | | private void OnApplicationQuit() |
| | | { |
| | | GameNetSystem.Instance.Disconnect(); |
| | | } |
| | | |
| | | } |
| | | using UnityEngine;
|
| | | using System.Collections;
|
| | | using System;
|
| | |
|
| | | public class NetUpdateBehaviour : MonoBehaviour
|
| | | {
|
| | | Action onUpdate;
|
| | | public void RegisterUpdateCallBack(Action _onUpdate)
|
| | | {
|
| | | onUpdate += _onUpdate;
|
| | | }
|
| | |
|
| | | void Update()
|
| | | {
|
| | | #if UNITY_EDITOR
|
| | |
|
| | | if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Escape))
|
| | | {
|
| | | GameNetSystem.Instance.LoginOut();
|
| | | }
|
| | | #endif
|
| | |
|
| | | if (onUpdate!=null)
|
| | | {
|
| | | onUpdate();
|
| | | }
|
| | | }
|
| | |
|
| | | private void OnApplicationQuit()
|
| | | {
|
| | | GameNetSystem.Instance.Disconnect();
|
| | | }
|
| | |
|
| | | }
|