Core/ResModule/GameObjectPoolManager.cs
@@ -3,6 +3,7 @@ using System; using TableConfig; [XLua.LuaCallCSharp] public class GameObjectPoolManager : SingletonMonobehaviour<GameObjectPoolManager> { #if UNITY_EDITOR @@ -565,6 +566,7 @@ DebugItem _debugItem = Instance.m_DebugInstIDDict[_go.GetInstanceID()]; _debugItem.transform.SetParent(m_DebugFree); #endif _go.transform.SetParent(Instance.m_TargetContainer); _go.transform.position = Constants.Special_Hide_Position; if (releaseCallBack != null)