少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-27 45c82c513c67130bb52cb5e7f2f10c957e463cf1
Core/ResModule/GameObjectPoolManager.cs
@@ -3,6 +3,7 @@
using System;
using TableConfig;
[XLua.LuaCallCSharp]
public class GameObjectPoolManager : SingletonMonobehaviour<GameObjectPoolManager>
{
#if UNITY_EDITOR
@@ -147,8 +148,8 @@
    public GameObject RequestDefaultPet()
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[2][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[2][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[2][0],
                                                             GeneralDefine.ModeDefaultConfig[2][1]);
        if (!_prefab)
        {
@@ -157,16 +158,16 @@
        GameObjectPool _pool = RequestPool(_prefab);
        _pool.assetName = GeneralConfig.Instance.ModeDefaultConfig[2][1];
        _pool.assetBundleName = GeneralConfig.Instance.ModeDefaultConfig[2][0];
        _pool.assetName = GeneralDefine.ModeDefaultConfig[2][1];
        _pool.assetBundleName = GeneralDefine.ModeDefaultConfig[2][0];
        return _pool.Request();
    }
    public GameObject RequestDefaultFightNpc()
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[1][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[1][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[1][0],
                                                             GeneralDefine.ModeDefaultConfig[1][1]);
        if (!_prefab)
        {
@@ -175,16 +176,16 @@
        GameObjectPool _pool = RequestPool(_prefab);
        _pool.assetName = GeneralConfig.Instance.ModeDefaultConfig[1][1];
        _pool.assetBundleName = GeneralConfig.Instance.ModeDefaultConfig[1][0];
        _pool.assetName = GeneralDefine.ModeDefaultConfig[1][1];
        _pool.assetBundleName = GeneralDefine.ModeDefaultConfig[1][0];
        return _pool.Request();
    }
    public GameObject RequestDefaultFuncNpc()
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[0][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[0][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[0][0],
                                                             GeneralDefine.ModeDefaultConfig[0][1]);
        if (!_prefab)
        {
@@ -193,16 +194,16 @@
        GameObjectPool _pool = RequestPool(_prefab);
        _pool.assetName = GeneralConfig.Instance.ModeDefaultConfig[0][1];
        _pool.assetBundleName = GeneralConfig.Instance.ModeDefaultConfig[0][0];
        _pool.assetName = GeneralDefine.ModeDefaultConfig[0][1];
        _pool.assetBundleName = GeneralDefine.ModeDefaultConfig[0][0];
        return _pool.Request();
    }
    public void ReleaseDefaultPet(GameObject go)
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[2][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[2][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[2][0],
                                                             GeneralDefine.ModeDefaultConfig[2][1]);
        if (!_prefab)
        {
            return;
@@ -218,8 +219,8 @@
    public void ReleaseDefaultHorse(GameObject go)
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[3][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[3][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[3][0],
                                                             GeneralDefine.ModeDefaultConfig[3][1]);
        if (!_prefab)
        {
            return;
@@ -235,8 +236,8 @@
    public void ReleaseDefaultFightNPC(GameObject go)
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[1][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[1][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[1][0],
                                                             GeneralDefine.ModeDefaultConfig[1][1]);
        if (!_prefab)
        {
@@ -253,8 +254,8 @@
    public void ReleaseDefaultFuncNPC(GameObject go)
    {
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralConfig.Instance.ModeDefaultConfig[0][0],
                                                             GeneralConfig.Instance.ModeDefaultConfig[0][1]);
        GameObject _prefab = InstanceResourcesLoader.LoadMob(GeneralDefine.ModeDefaultConfig[0][0],
                                                             GeneralDefine.ModeDefaultConfig[0][1]);
        if (!_prefab)
        {
@@ -565,6 +566,7 @@
                DebugItem _debugItem = Instance.m_DebugInstIDDict[_go.GetInstanceID()];
                _debugItem.transform.SetParent(m_DebugFree);
#endif
                _go.transform.SetParent(Instance.m_TargetContainer);
                _go.transform.position = Constants.Special_Hide_Position;
                if (releaseCallBack != null)