Core/ResModule/MaterialLoader.cs
@@ -16,7 +16,7 @@ Material _controller = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as Material; if (_controller == null) { DesignDebug.LogErrorFormat("MaterialLoader.Load() => 加载不到资源: {0}.", _assetName); DebugEx.LogErrorFormat("MaterialLoader.Load() => 加载不到资源: {0}.", _assetName); } return _controller;