| | |
| | | {
|
| | | m_Controller.Refresh();
|
| | | m_Controller.AddCell(ScrollerDataType.Header, 1, SelectClass);
|
| | | for (int i = 0; i < model.trialTokens.Count; i++)
|
| | | var list = model.GetTotalClass();
|
| | | for (int i = 0; i < list.Count; i++)
|
| | | {
|
| | | var config = ConfigManager.Instance.GetTemplate<ItemConfig>(model.trialTokens[i]);
|
| | | m_Controller.AddCell(ScrollerDataType.Header, config.LV, SelectClass);
|
| | | m_Controller.AddCell(ScrollerDataType.Header, list[i], SelectClass);
|
| | | }
|
| | | m_Controller.Restart();
|
| | | }
|
| | |
| | |
|
| | | private void SelectClass(CellView cell)
|
| | | {
|
| | | model.selectEquipClass = cell.index;
|
| | | gameObject.SetActive(false);
|
| | | model.selectEquipClass = cell.index;
|
| | | }
|
| | | }
|
| | | } |