| | |
| | | namespace Snxxz.UI { |
| | | |
| | | |
| | | public class PKModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize |
| | | [XLua.LuaCallCSharp] |
| | | public class PKModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize |
| | | { |
| | | PlayerBuffDatas m_BuffModel; |
| | | PlayerBuffDatas Buffmodel |
| | |
| | | private void onStageLoadFinish() |
| | | { |
| | | int MapID = PlayerDatas.Instance.baseData.MapID; |
| | | var config = ConfigManager.Instance.GetTemplate<MapConfig>(MapID); |
| | | var config = Config.Instance.Get<MapConfig>(MapID); |
| | | |
| | | if (config!=null) |
| | | { |
| | |
| | | } |
| | | else |
| | | { |
| | | DesignDebug.LogError("没有获取到地图表中响应的地图ID"+ MapID); |
| | | DebugEx.LogError("没有获取到地图表中响应的地图ID"+ MapID); |
| | | } |
| | | |
| | | } |