System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -21,9 +21,11 @@ public bool isClickCoolTime { get; set; } public event Action UpdateMatchStateEvent; private bool _isMatching; public bool IsMatching { public bool IsMatching { get { return _isMatching; } set { set { _isMatching = value; if (UpdateMatchStateEvent != null) { @@ -225,6 +227,7 @@ if (hero != null) { hero.Behaviour.StopHandupAI(true); hero.StopPathFind(); } } @@ -491,7 +494,7 @@ } else { if (clientMatchClock != null ) if (clientMatchClock != null) { Clock.Stop(clientMatchClock); clientMatchClock = null;