| | |
| | |
|
| | | private void OpenBackpack()
|
| | | {
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| | | KnapSackWin.jumpByRedpoint = true;
|
| | | WindowCenter.Instance.Open<KnapSackWin>();
|
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
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| | | }
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| | |
| | | {
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| | | heroPrePosition = heroPos;
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| | |
|
| | | var _eular = PlayerDatas.Instance.hero.Root.eulerAngles; |
| | | var _mapHeroEular = m_MapHero.transform.eulerAngles; |
| | | _mapHeroEular.z = -_eular.y; |
| | | var _eular = PlayerDatas.Instance.hero.Root.eulerAngles;
|
| | | var _mapHeroEular = m_MapHero.transform.eulerAngles;
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| | | _mapHeroEular.z = -_eular.y;
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| | | m_MapHero.transform.eulerAngles = _mapHeroEular;
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| | | }
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| | | }
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