| | |
| | | return;
|
| | | }
|
| | |
|
| | | C0105_tagCCreateRole createRole = new C0105_tagCCreateRole();//实例化C0105_tagCCreateRole
|
| | | createRole.Job = (byte)userJob;
|
| | | createRole.Name = userNameInput.text;
|
| | | createRole.Sex = 1;
|
| | | createRole.Hair = 10002;
|
| | | createRole.HairColor = 1;
|
| | | createRole.Face = 10006;
|
| | | createRole.FacePic = 11004;
|
| | | createRole.PlayerType = 1;
|
| | | GameNetSystem.Instance.SendInfo(createRole);//发送创角包
|
| | | LanguageVerify.Instance.VerifyPlayerName(userNameInput.text, 0, string.Empty, 0, 0, (bool ok, string name) =>
|
| | | {
|
| | | C0105_tagCCreateRole createRole = new C0105_tagCCreateRole();//实例化C0105_tagCCreateRole
|
| | | createRole.Job = (byte)userJob;
|
| | | createRole.Name = name;
|
| | | createRole.Sex = 1;
|
| | | createRole.Hair = 10002;
|
| | | createRole.HairColor = 1;
|
| | | createRole.Face = 10006;
|
| | | createRole.FacePic = 11004;
|
| | | createRole.PlayerType = 1;
|
| | | GameNetSystem.Instance.SendInfo(createRole);//发送创角包
|
| | | });
|
| | |
|
| | |
|
| | |
|
| | | //屏蔽职业特效预先加载逻,以减少不必要的内存损耗和获得更快的场景切换速度,资源压缩使用LZ4才行。
|
| | | // AssetPreLoad.Instance.PreLoadJobEffect(userJob);
|