Fight/GameActor/GA_NpcCollect.cs
@@ -125,13 +125,22 @@ } } public sealed override void RequestName() { base.RequestName(); if (m_ReplaceNpcID != -1) { m_HeadUpName.SetNPCName(m_ReplaceNpcID); } } protected override void OnInit(GameNetPackBasic package) { base.OnInit(package); if (m_ReplaceNpcID != -1) { NPCConfig _npcConfig = ConfigManager.Instance.GetTemplate<NPCConfig>(m_ReplaceNpcID); ActorInfo.PlayerName = _npcConfig.charName; RequestName(); }