| | |
| | | DisplayDynamicInfo(false); |
| | | } |
| | | |
| | | private void ShowSuitProperty(int level) |
| | | { |
| | | m_SuitPropertyWidget.gameObject.SetActive(true); |
| | | m_CandidateEquipWidget.gameObject.SetActive(false); |
| | | |
| | | m_SuitPropertyWidget.Display(level); |
| | | } |
| | | |
| | | private void ShowCandidateEquips() |
| | | { |
| | | m_SuitPropertyWidget.gameObject.SetActive(false); |
| | | m_CandidateEquipWidget.gameObject.SetActive(true); |
| | | |
| | | m_CandidateEquipWidget.Display(); |
| | | } |
| | | |
| | | private void DisplayDynamicInfo(bool force) |
| | | { |
| | | if (force || model.selectedLevel.dirty) |
| | |
| | | DisplayEquips(level); |
| | | DisplayAppearance(level); |
| | | DisplayFightPoint(level); |
| | | ShowSuitProperty(level); |
| | | m_SuitPropertyWidget.Init(level); |
| | | } |
| | | |
| | | if (force || model.selectedPlace.dirty) |
| | | { |
| | | var place = model.selectedPlace.Fetch(); |
| | | ShowCandidateEquips(); |
| | | m_CandidateEquipWidget.Display(); |
| | | } |
| | | |
| | | if (force || model.selectedStarLevel.dirty) |
| | | { |
| | | m_SuitPropertyWidget.Display(model.selectedLevel.value, model.selectedStarLevel.Fetch()); |
| | | } |
| | | } |
| | | |
| | |
| | | public EquipSlotBehaviour fairy2; |
| | | public EquipSlotBehaviour jade; |
| | | |
| | | public EquipSlotBehaviour this[int place] { |
| | | get { |
| | | public EquipSlotBehaviour this[int place] |
| | | { |
| | | get |
| | | { |
| | | switch ((RoleEquipType)place) |
| | | { |
| | | case RoleEquipType.Weapon: |