System/EquipStar/EquipStarModel.cs
@@ -9,6 +9,7 @@ { public readonly LogicString selectedEquip = new LogicString(); public readonly LogicInt equipStarLevel = new LogicInt(); public readonly LogicInt operateMaterialIndex = new LogicInt(); public readonly Dictionary<int, LogicString> materials = new Dictionary<int, LogicString>(); public readonly LogicInt starUpgradeProbability = new LogicInt();