| | |
| | | SDKUtility.Instance.OnNetworkStatusChanged -= OnNetStatusChanged;//无网络
|
| | | StrengtheningSripts.IsFightUp -= IsFightUp;//停止自动强化
|
| | | DeadModel.playerDieEvent -= playerDieEvent;
|
| | | playerPack.UseItemSuccessAct -= UseItemSuccessAct;
|
| | | playerPack.useItemSuccessEvent -= UseItemSuccessAct;
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;
|
| | |
|
| | | MapTransferUtility.s_OnHeroStartMoveToNPC += OnStartPathFind;
|
| | |
| | | SDKUtility.Instance.OnNetworkStatusChanged += OnNetStatusChanged;//无网络
|
| | | StrengtheningSripts.IsFightUp += IsFightUp;//停止自动强化
|
| | | DeadModel.playerDieEvent += playerDieEvent;//获取玩家死亡状态
|
| | | playerPack.UseItemSuccessAct += UseItemSuccessAct;
|
| | | playerPack.useItemSuccessEvent += UseItemSuccessAct;
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;
|
| | | }
|
| | |
|