| | |
| | | TimeSpan timeSpan = timeNow - FullServiceAuction.Time;
|
| | | int minute = (int)timeSpan.TotalMinutes;
|
| | |
|
| | | DateTime overTime = FullServiceAuction.Time.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes);
|
| | | DateTime extensionTime = FullServiceAuction.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime);
|
| | | if (minute < AuctionItem.NoticeSaleMinutes)//预热中
|
| | | {
|
| | |
| | | int seconds = AuctionItem.WorldSaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
|
| | | m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds));
|
| | | }
|
| | | else if (timeNow < extensionTime)//加时中
|
| | | if (overTime < extensionTime)//加时中
|
| | | {
|
| | | SetButtonStatus();
|
| | | if (!m_OverTime.gameObject.activeSelf)
|