| | |
| | | public int ItemID;//物品ID
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| | | public int ItemCount;
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| | | public string TimeStr;//上架时间 yyyy-MM-dd hh:mm:ss
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| | | public DateTime Time;
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| | | public DateTime Time;//上架时间
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| | | public DateTime TimeEnd;//最后上架时间
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| | | public int BidderPrice;//竞拍玩家出价
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| | | public string UserData;//自定义数据
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| | | public string FamilyPlayerIDInfo;//可获得收益的仙盟玩家ID信息
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| | |
| | | playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
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| | | playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
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| | | playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
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| | | playerAuctionItemClass.TimeEnd= DateTime.Parse(PlayerAuctionItem.BiddingTime);
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| | | playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
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| | | playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
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| | | var index = FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == PlayerAuctionItem.ItemGUID; });
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| | |
| | | playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
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| | | playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
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| | | playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
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| | | playerAuctionItemClass.TimeEnd= DateTime.Parse(PlayerAuctionItem.BiddingTime);
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| | | playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
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| | | playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
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| | | if (PlayerAuctionItemInfoDic.ContainsKey(playerAuctionItemClass.ItemGUID))
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| | |
| | | familyAuctionItemClass.ItemCount = (int)FamilyAuctionItem.ItemCount;
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| | | familyAuctionItemClass.TimeStr = FamilyAuctionItem.AddTime;
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| | | familyAuctionItemClass.Time = DateTime.Parse(FamilyAuctionItem.AddTime);
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| | | familyAuctionItemClass.TimeEnd= DateTime.Parse(FamilyAuctionItem.BiddingTime);
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| | | familyAuctionItemClass.BidderPrice = FamilyAuctionItem.BidderPrice;
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| | | familyAuctionItemClass.UserData = FamilyAuctionItem.UserData;
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| | | familyAuctionItemClass.FamilyPlayerIDInfo = FamilyAuctionItem.FamilyPlayerIDInfo;
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| | |
| | | playerAuctionItemClass.ItemCount = (int)AttentionAuctionItem.ItemCount;
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| | | playerAuctionItemClass.TimeStr = AttentionAuctionItem.AddTime;
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| | | playerAuctionItemClass.Time = DateTime.Parse(AttentionAuctionItem.AddTime);
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| | | playerAuctionItemClass.TimeEnd= DateTime.Parse(AttentionAuctionItem.BiddingTime);
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| | | playerAuctionItemClass.BidderPrice = AttentionAuctionItem.BidderPrice;
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| | | playerAuctionItemClass.UserData = AttentionAuctionItem.UserData;
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| | | if (AttentionAuctionItemDic.ContainsKey(playerAuctionItemClass.ItemGUID))
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| | |
| | | {
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| | | FamilyAuctionItem.TimeStr = RefreshAuctionItem.AddTime;
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| | | FamilyAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
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| | | FamilyAuctionItem.TimeEnd= DateTime.Parse(RefreshAuctionItem.BiddingTime);
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| | | FamilyAuctionItem.BidderID = (int)RefreshAuctionItem.BidderID;
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| | | FamilyAuctionItem.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
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| | | FamilyAuctionItemDic[RefreshAuctionItem.ItemGUID] = FamilyAuctionItem;
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| | |
| | | BiddingItemClass.FamilyID = (int)BiddingItem.FamilyID;
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| | | BiddingItemClass.TimeStr = BiddingItem.AddTime;
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| | | BiddingItemClass.Time = DateTime.Parse(BiddingItem.AddTime);
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| | | BiddingItemClass.TimeEnd= DateTime.Parse(BiddingItem.BiddingTime);
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| | | BiddingItemClass.BidderPrice = BiddingItem.BidderPrice;//竞拍玩家出价
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| | | BiddingItemClass.BidderID = (int)BiddingItem.BidderID;//竞拍玩家ID,也就是当前最高竞价玩家ID
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| | | BiddingItemClass.UserData = BiddingItem.UserData;
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