少年修仙传客户端代码仓库
client_Hale
2018-11-13 4c2762f9fb30671679c6dbc11e3e4aa428c62ab4
System/Treasure/TreasureDemonBehaviour.cs
@@ -9,6 +9,7 @@
{
    public class TreasureDemonBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_TreasureNameIcon;
        [SerializeField] Text m_TreasureDescription;
        [SerializeField] RectTransform m_ContainerFightPower;
        [SerializeField] Text m_FightPower;
@@ -24,6 +25,7 @@
        [SerializeField] PositionTween m_DescriptionTween;
        [SerializeField] PositionTween m_SkillTween;
        [SerializeField] PositionTween m_NameTween;
        TreasureModel m_Model;
        TreasureModel model
@@ -74,11 +76,13 @@
                m_SkillTween.SetStartState();
                m_DescriptionTween.Play();
                m_SkillTween.Play();
                m_NameTween.Play();
            }
            else
            {
                m_DescriptionTween.SetEndState();
                m_SkillTween.SetEndState();
                m_NameTween.SetEndState();
            }
            var config = Config.Instance.Get<TreasureConfig>(_id);
@@ -91,6 +95,7 @@
            m_GetBtn.gameObject.SetActive(m_Treasure.state == TreasureState.Collecting);
            m_RecommondPower.gameObject.SetActive(m_Treasure.state != TreasureState.Collected);
            m_ContainerFightPower.gameObject.SetActive(m_Treasure.state == TreasureState.Collected);
            m_TreasureNameIcon.SetSprite(config.TreasureNameIcon);
            if (m_Treasure.state == TreasureState.Locked)
            {