| | |
| | | {
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| | | public class TreasureDemonBehaviour : MonoBehaviour
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| | | {
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| | | [SerializeField] Image m_TreasureNameIcon;
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| | | [SerializeField] Text m_TreasureDescription;
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| | | [SerializeField] RectTransform m_ContainerFightPower;
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| | | [SerializeField] Text m_FightPower;
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| | |
| | |
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| | | [SerializeField] PositionTween m_DescriptionTween;
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| | | [SerializeField] PositionTween m_SkillTween;
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| | | [SerializeField] PositionTween m_NameTween;
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| | |
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| | | TreasureModel m_Model;
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| | | TreasureModel model
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| | |
| | | m_SkillTween.SetStartState();
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| | | m_DescriptionTween.Play();
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| | | m_SkillTween.Play();
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| | | m_NameTween.Play();
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| | | }
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| | | else
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| | | {
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| | | m_DescriptionTween.SetEndState();
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| | | m_SkillTween.SetEndState();
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| | | m_NameTween.SetEndState();
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| | | }
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| | |
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| | | var config = Config.Instance.Get<TreasureConfig>(_id);
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| | |
| | | m_GetBtn.gameObject.SetActive(m_Treasure.state == TreasureState.Collecting);
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| | | m_RecommondPower.gameObject.SetActive(m_Treasure.state != TreasureState.Collected);
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| | | m_ContainerFightPower.gameObject.SetActive(m_Treasure.state == TreasureState.Collected);
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| | | m_TreasureNameIcon.SetSprite(config.TreasureNameIcon);
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| | |
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| | | if (m_Treasure.state == TreasureState.Locked)
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| | | {
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