System/MainInterfacePanel/MainInterfaceWin.cs
@@ -907,7 +907,8 @@ _ExpSlider.delay = _Delaytime; } ExpValueFloat = ((float)nowVlaue / (float)maxValue); if (ExpValueFloat != _ExpSlider.value) int MapID = PlayerDatas.Instance.baseData.MapID; if (ExpValueFloat != _ExpSlider.value && MapID== 31080) { m_UIEffect_A.Play(); if (m_UIEffect_A.IsPlaying)