| | |
| | | _hero.Run();
|
| | |
|
| | | _hero.State = E_ActorState.CtrlRun;
|
| | | _hero.Behaviour.StopKillUntilDieAI();
|
| | | }
|
| | | }
|
| | | }
|
| | |
| | |
|
| | | GA_Hero _hero = PlayerDatas.Instance.hero;
|
| | |
|
| | | if ((StatusMgr.IsValid()
|
| | | && StatusMgr.Instance.CanMove(PlayerDatas.Instance.PlayerId)))
|
| | | if (_hero != null)
|
| | | {
|
| | | if (_hero != null
|
| | | && _hero.State == E_ActorState.AutoRun)
|
| | | _hero.Behaviour.StopKillUntilDieAI();
|
| | |
|
| | | if ((StatusMgr.IsValid()
|
| | | && StatusMgr.Instance.CanMove(PlayerDatas.Instance.PlayerId)))
|
| | | {
|
| | | _hero.StopPathFind();
|
| | | if (_hero.State == E_ActorState.AutoRun)
|
| | | {
|
| | | _hero.StopPathFind();
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|