| | |
| | | using System;
|
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using System.Collections;
|
| | | using System.Collections.Generic;
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| | |
|
| | | using UnityEngine; |
| | | using UnityEngine;
|
| | | using UnityEngine.UI;
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| | |
|
| | | namespace Snxxz.UI
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| | |
| | | {
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| | | if (model.fairyLandItemModel != null)
|
| | | {
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| | | ItemLogicUtility.Instance.PutOnItem(ItemOperateType.putOn, model.fairyLandItemModel.itemInfo.ItemGUID);
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| | | ItemLogicUtility.Instance.PutOnItem(ItemOperateType.putOn, model.fairyLandItemModel.guid);
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| | | OnClose();
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| | | }
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| | | }
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| | |
| | | {
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| | | if (_itemModel != null)
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| | | {
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| | | ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(_itemModel.packType, _itemModel.itemInfo.ItemGUID);
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| | | ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(_itemModel.packType, _itemModel.guid);
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| | | }
|
| | | });
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| | |
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| | |
| | | gameObject.SetActive(false);
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| | | }
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| | | }
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| | | } |
| | | |
| | | }
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| | |
|