System/Skill/ExpertSkillConditionCell.cs
@@ -23,15 +23,9 @@ m_Line.gameObject.SetActive(level < skillConfig.SkillMaxLV); var expertLevel = 0; var currentValue = UIHelper.GetPropertyValue((PropertyType)property); TreasurePotential expertSkill; if (model.TryGetPotential(skillId, out expertSkill)) { expertLevel = expertSkill.level; } if (expertLevel >= level) if (currentValue >= skillConfig.RequirePropertyValue()) { m_Description.color = UIHelper.s_LightYellow; }