Fight/Actor/AI/HeroAI_KillUntilDie.cs
@@ -113,7 +113,6 @@ m_TargetID = 0; _hero.aiHandler.currentType = E_HeroAIType.None; _hero.StopRush(); return; } // 攻击间隔中 @@ -174,10 +173,11 @@ bool _forceMove = _skill.skillInfo.soFile != null && _skill.skillInfo.soFile.forceMove; if (!_forceMove if (_target == null || (!_forceMove && !_hero.IsRushing // 不处于移动至目标 && !IsSkillNeedMove(_skill.skillInfo.config.Tag, (E_SkillType)_skill.skillInfo.config.SkillType)) (E_SkillType)_skill.skillInfo.config.SkillType))) { _hero.Behaviour.DoAttack(_skill); m_LimitOnce = true;