Fight/GameActor/GA_Hero.cs
@@ -208,9 +208,16 @@ { if (!aiHandler.IsAuto() && !BossShowModel.Instance.BossShowing) { if (Time.realtimeSinceStartup - forceAutoFightTime > 3) if (IsIdle()) { Behaviour.StartHandupAI(); if (Time.realtimeSinceStartup - forceAutoFightTime > 6) { Behaviour.StartHandupAI(); } } else { forceAutoFightTime = Time.realtimeSinceStartup; } } }