Fight/Actor/HeroBehaviour.cs
@@ -324,9 +324,16 @@ return; } if (skill == null || GA_Hero.s_MapSwitching) if (!PreFightMission.Instance.IsFinished() && skill.id == 190) { return; } else { if (skill == null || GA_Hero.s_MapSwitching) { return; } } if (m_Hero.ActorInfo.serverDie)