Fight/GameActor/GA_Hero.cs
@@ -744,9 +744,16 @@ return; } if (!CanCastSkill()) if (!PreFightMission.Instance.IsFinished() && skillID == 190) { return; } else { if (!CanCastSkill()) { return; } } Skill _skill = SkillMgr.Get(skillID); @@ -766,8 +773,10 @@ SkillMgr.CurCastSkill.SkillCompelete = true; } Behaviour.StartKillUntilDieAI(skillID); aiHandler.currentType = E_HeroAIType.None; Behaviour.DoAttack(_skill); return; } }