Fight/GameActor/GActor.cs
@@ -53,6 +53,19 @@ { m_Root.rotation = m_Rotation; } // if (ServerInstID == PlayerDatas.Instance.PlayerId) // { // System.Diagnostics.StackTrace st = new System.Diagnostics.StackTrace(); // System.Diagnostics.StackFrame[] sfs = st.GetFrames(); // string _content = ""; // for (int u = 0; u < sfs.Length; ++u) // { // System.Reflection.MethodBase mb = sfs[u].GetMethod(); // _content += string.Format("[CALL STACK][{0}]: {1}.{2}\r\n", u, mb.DeclaringType.FullName, mb.Name); // } // Debug.Log(_content); // } } } }