少年修仙传客户端代码仓库
client_linchunjie
2018-08-23 522ca3468a56c88cb15eaa428eb7499d3dba386f
Core/GameEngine/Model/Config/JobSetupConfig.cs
@@ -9,121 +9,121 @@
namespace TableConfig {
    
   public partial class JobSetupConfig : ConfigBase {
   public partial class JobSetupConfig : ConfigBase {
      public int Job { get ; private set ; }
      public int[] BaseEquip;
      public int[] ComAtkIdList;
      public int[] StopAction;
      public int[] CanStopSkillList;
      public string CanBeStopSkillList { get ; private set; }
      public int RushMinDist { get ; private set ; }
      public int RushMaxDist { get ; private set ; }
      public int RushSpeed { get ; private set ; }
      public int RushInterval { get ; private set ; }
      public int RushAnimatorSpeed { get ; private set ; }
      public int RushTargetType { get ; private set ; }
      public int ShadowLastTime { get ; private set ; }
      public int ShadowCreateInterval { get ; private set ; }
      public int SearchEnemyDist { get ; private set ; }
      public int MaxSwitchTargetDist { get ; private set ; }
      public int[] HangupSkillList;
      public string DungeonSkillList { get ; private set; }
      public int HpPerUseSkill { get ; private set ; }
      public int[] HpSkillList;
      public int[] GainSkillList;
      public int MoveLimitDist { get ; private set ; }
      public int Job { get ; private set ; }
      public int[] BaseEquip;
      public int[] ComAtkIdList;
      public int[] StopAction;
      public int[] CanStopSkillList;
      public string CanBeStopSkillList { get ; private set; }
      public int RushMinDist { get ; private set ; }
      public int RushMaxDist { get ; private set ; }
      public int RushSpeed { get ; private set ; }
      public int RushInterval { get ; private set ; }
      public int RushAnimatorSpeed { get ; private set ; }
      public int RushTargetType { get ; private set ; }
      public int ShadowLastTime { get ; private set ; }
      public int ShadowCreateInterval { get ; private set ; }
      public int SearchEnemyDist { get ; private set ; }
      public int MaxSwitchTargetDist { get ; private set ; }
      public int[] HangupSkillList;
      public string DungeonSkillList { get ; private set; }
      public int HpPerUseSkill { get ; private set ; }
      public int[] HpSkillList;
      public int[] GainSkillList;
      public int MoveLimitDist { get ; private set ; }
      public override string getKey()
        {
            return Job.ToString();
      public override string getKey()
        {
            return Job.ToString();
        }
      public override void Parse() {
         try
            {
                Job=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
         try
            {
                Job=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
            string[] BaseEquipStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseEquip = new int[BaseEquipStringArray.Length];
            for (int i=0;i<BaseEquipStringArray.Length;i++)
            {
                int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
            }
            }
            string[] ComAtkIdListStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ComAtkIdList = new int[ComAtkIdListStringArray.Length];
            for (int i=0;i<ComAtkIdListStringArray.Length;i++)
            {
                int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
            }
            }
            string[] StopActionStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            StopAction = new int[StopActionStringArray.Length];
            for (int i=0;i<StopActionStringArray.Length;i++)
            {
                int.TryParse(StopActionStringArray[i],out StopAction[i]);
            }
            }
            string[] CanStopSkillListStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            CanStopSkillList = new int[CanStopSkillListStringArray.Length];
            for (int i=0;i<CanStopSkillListStringArray.Length;i++)
            {
                int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
            }
            CanBeStopSkillList = rawContents[5].Trim();
            RushMinDist=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
            RushMaxDist=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
            RushSpeed=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
            RushInterval=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
            RushAnimatorSpeed=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
            RushTargetType=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
            ShadowLastTime=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
            ShadowCreateInterval=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
            SearchEnemyDist=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
            MaxSwitchTargetDist=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
            }
            CanBeStopSkillList = rawContents[5].Trim();
            RushMinDist=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
            RushMaxDist=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
            RushSpeed=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
            RushInterval=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
            RushAnimatorSpeed=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
            RushTargetType=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
            ShadowLastTime=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
            ShadowCreateInterval=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
            SearchEnemyDist=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
            MaxSwitchTargetDist=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
            string[] HangupSkillListStringArray = rawContents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HangupSkillList = new int[HangupSkillListStringArray.Length];
            for (int i=0;i<HangupSkillListStringArray.Length;i++)
            {
                int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
            }
            DungeonSkillList = rawContents[17].Trim();
            HpPerUseSkill=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
            }
            DungeonSkillList = rawContents[17].Trim();
            HpPerUseSkill=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
            string[] HpSkillListStringArray = rawContents[19].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HpSkillList = new int[HpSkillListStringArray.Length];
            for (int i=0;i<HpSkillListStringArray.Length;i++)
            {
                int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
            }
            }
            string[] GainSkillListStringArray = rawContents[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            GainSkillList = new int[GainSkillListStringArray.Length];
            for (int i=0;i<GainSkillListStringArray.Length;i++)
            {
                int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
            }
            MoveLimitDist=IsNumeric(rawContents[21]) ? int.Parse(rawContents[21]):0;
            }
            catch (Exception ex)
            {
                DesignDebug.Log(ex);
            }
            MoveLimitDist=IsNumeric(rawContents[21]) ? int.Parse(rawContents[21]):0;
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }