Core/ResModule/GameObjectPoolManager.cs
@@ -101,7 +101,7 @@ string _assetName; string _assetBundleName; NPCConfig _m = ConfigManager.Instance.GetTemplate<NPCConfig>(npcID); NPCConfig _m = Config.Instance.Get<NPCConfig>(npcID); if (_m == null || _m.MODE.Equals("0")) { @@ -274,7 +274,7 @@ string _assetName; string _assetBundleName; NPCConfig _m = ConfigManager.Instance.GetTemplate<NPCConfig>(npcID); NPCConfig _m = Config.Instance.Get<NPCConfig>(npcID); if (_m == null || _m.MODE.Equals("0")) {