| | |
| | | { |
| | | public void PreLoadNPC(int _mapId)
|
| | | {
|
| | | NpcPreloadConfig _config = ConfigManager.Instance.GetTemplate<NpcPreloadConfig>(_mapId);
|
| | | NpcPreloadConfig _config = Config.Instance.Get<NpcPreloadConfig>(_mapId);
|
| | |
|
| | | if (_config == null)
|
| | | {
|
| | |
| | | List<EffectConfig> m_Effects = null;
|
| | | List<EffectConfig> effects
|
| | | {
|
| | | get { return m_Effects ?? (m_Effects = ConfigManager.Instance.GetAllValues<EffectConfig>()); }
|
| | | get { return m_Effects ?? (m_Effects = Config.Instance.GetAllValues<EffectConfig>()); }
|
| | | }
|
| | |
|
| | | List<int> loadedJobs = new List<int>(); |