| | |
| | | }
|
| | | }
|
| | |
|
| | | // 9 -45 40
|
| | | private void Update()
|
| | | {
|
| | | if (Input.GetKeyDown(KeyCode.F1))
|
| | |
| | |
|
| | | if (m_StartedRotateCamera)
|
| | | {
|
| | | m_RecordDist = CameraController.Instance.Distance;
|
| | | m_RecordRotX = CameraController.Instance.rotationX;
|
| | | m_RecordRotY = CameraController.Instance.rotationY;
|
| | | CameraController.Instance.MoveDamping = 0;
|
| | | CameraController.Instance.RotationDamping = 0;
|
| | | CameraController.Instance.ZoomDamping = 0;
|
| | | CameraController.Instance.Distance = 11;
|
| | | CameraController.Instance.rotationX = -11;
|
| | | CameraController.Instance.rotationY = 50;
|
| | | }
|
| | | else
|
| | | {
|
| | | CameraController.Instance.Distance = m_RecordDist;
|
| | | CameraController.Instance.rotationX = m_RecordRotX;
|
| | | CameraController.Instance.rotationY = m_RecordRotY;
|
| | | CameraController.Instance.MoveDamping = 0.1f;
|
| | | CameraController.Instance.RotationDamping = 0.5f;
|
| | | CameraController.Instance.ZoomDamping = 0.5f;
|
| | | }
|
| | | }
|
| | |
|
| | | if (m_StartedRotateCamera)
|
| | | {
|
| | | if (Input.GetMouseButtonDown(1))
|
| | | {
|
| | | m_MousePressed = true;
|
| | | m_PreMousePos = Input.mousePosition;
|
| | | }
|
| | |
|
| | | if (Input.GetMouseButtonUp(1))
|
| | | {
|
| | | m_MousePressed = false;
|
| | | }
|
| | |
|
| | | if (Input.GetMouseButton(1))
|
| | | {
|
| | | if (m_MousePressed)
|
| | | {
|
| | | if (Input.mousePosition != m_PreMousePos)
|
| | | {
|
| | | Vector3 _delta = Input.mousePosition - m_PreMousePos;
|
| | |
|
| | | if (_delta.x < 0)
|
| | | {
|
| | | CameraController.Instance.rotationX -= 1f;
|
| | | }
|
| | | else if (_delta.x > 0)
|
| | | {
|
| | | CameraController.Instance.rotationX += 1f;
|
| | | }
|
| | |
|
| | | if (_delta.y < 0)
|
| | | {
|
| | | CameraController.Instance.rotationY += 1f;
|
| | | }
|
| | | else if (_delta.y > 0)
|
| | | {
|
| | | CameraController.Instance.rotationY -= 1f;
|
| | | }
|
| | | //CameraController.Instance.Apply();
|
| | |
|
| | | m_PreMousePos = Input.mousePosition;
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | float _scrollValue = Input.GetAxis("Mouse ScrollWheel");
|
| | | if (_scrollValue != 0)
|
| | | {
|
| | | CameraController.Instance.Distance -= _scrollValue * 2f;
|
| | | CameraController.Instance.Distance = 9;
|
| | | CameraController.Instance.rotationX = -45;
|
| | | CameraController.Instance.rotationY = 40;
|
| | | }
|
| | | }
|
| | |
|