| | |
| | |
|
| | | public void SetChinItemModel(int itemId, int isBind = 0,bool isNoOpen = false ,params string[] extraInfos)
|
| | | {
|
| | | DesignDebug.Log("物品ID:" + itemId);
|
| | | chinItemModel = ConfigManager.Instance.GetTemplate<ItemConfig>(itemId);
|
| | | DebugEx.Log("物品ID:" + itemId);
|
| | | chinItemModel = Config.Instance.Get<ItemConfig>(itemId);
|
| | | if (chinItemModel == null) return;
|
| | |
|
| | | this.isBind = isBind;
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| | |
| | | }
|
| | | else
|
| | | {
|
| | | DesignDebug.Log("暂无此装备位的处理:" + equipPlace);
|
| | | DebugEx.Log("暂无此装备位的处理:" + equipPlace);
|
| | | }
|
| | | }
|
| | | }
|
| | |
| | |
|
| | | public void SetRuneModel(int itemId,int _level, params string[] extraInfos)
|
| | | {
|
| | | DesignDebug.Log("物品ID:" + itemId);
|
| | | chinItemModel = ConfigManager.Instance.GetTemplate<ItemConfig>(itemId);
|
| | | DebugEx.Log("物品ID:" + itemId);
|
| | | chinItemModel = Config.Instance.Get<ItemConfig>(itemId);
|
| | | if (chinItemModel == null) return;
|
| | | this.isBind = 0;
|
| | | this.level = _level;
|
| | |
| | |
|
| | | public void SetPetMatUnlockModel(int itemId, int isBind = 0,params string[] extraInfos)
|
| | | {
|
| | | DesignDebug.Log("物品ID:" + itemId);
|
| | | chinItemModel = ConfigManager.Instance.GetTemplate<ItemConfig>(itemId);
|
| | | DebugEx.Log("物品ID:" + itemId);
|
| | | chinItemModel = Config.Instance.Get<ItemConfig>(itemId);
|
| | | if (chinItemModel == null) return;
|
| | |
|
| | | this.isBind = 0;
|
| | |
| | | int i = 0;
|
| | | for (i = 0; i < waysArray.Length; i++)
|
| | | {
|
| | | GetItemWaysConfig itemWaysModel = ConfigManager.Instance.GetTemplate<GetItemWaysConfig>(waysArray[i]);
|
| | | GetItemWaysConfig itemWaysModel = Config.Instance.Get<GetItemWaysConfig>(waysArray[i]);
|
| | | if (itemWaysModel != null)
|
| | | {
|
| | | if (itemWaysModel.FuncOpenId == 0)
|