| | |
| | |
|
| | | private void OnFuncStateChangeEvent(int obj)
|
| | | {
|
| | | var config = ConfigManager.Instance.GetTemplate<FunctionForecastConfig>(obj);
|
| | | var config = Config.Instance.Get<FunctionForecastConfig>(obj);
|
| | | if (config != null)
|
| | | {
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| | | DataAssignment();
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| | |
| | | _FunctionForecastPanel.gameObject.SetActive(false);
|
| | | }
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| | |
|
| | | var configs = ConfigManager.Instance.GetAllValues<FunctionForecastConfig>();
|
| | | var configs = Config.Instance.GetAllValues<FunctionForecastConfig>();
|
| | | foreach (var config in configs)
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| | | {
|
| | | if (!FuncOpen.Instance.IsFuncOpen(config.FuncId)
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| | |
| | | void OpenPanel(int ID)
|
| | | {
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| | | _FunctionForecastPanel.gameObject.SetActive(true);
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| | | _FunctionIcon.SetSprite(ConfigManager.Instance.GetTemplate<FunctionForecastConfig>(ID).FuncIconKey);
|
| | | _NameText.text = ConfigManager.Instance.GetTemplate<FunctionForecastConfig>(ID).Describe;
|
| | | FuncOpenLVConfig funcoPenConfig = ConfigManager.Instance.GetTemplate<FuncOpenLVConfig>(ID);
|
| | | _FunctionIcon.SetSprite(Config.Instance.Get<FunctionForecastConfig>(ID).FuncIconKey);
|
| | | _NameText.text = Config.Instance.Get<FunctionForecastConfig>(ID).Describe;
|
| | | FuncOpenLVConfig funcoPenConfig = Config.Instance.Get<FuncOpenLVConfig>(ID);
|
| | | if (funcoPenConfig.LimitMagicWeapon != 0 || funcoPenConfig.LimitMissionID!=0)
|
| | | {
|
| | | if (funcoPenConfig.LimitMagicWeapon != 0)
|
| | | {
|
| | | int faBaoID = funcoPenConfig.LimitMagicWeapon / 100;
|
| | | TreasureConfig treasure = ConfigManager.Instance.GetTemplate<TreasureConfig>(faBaoID);
|
| | | TreasureConfig treasure = Config.Instance.Get<TreasureConfig>(faBaoID);
|
| | | _Information.text = string.Format(Language.Get("FuncFBOpen"), treasure.Name);
|
| | | return;
|
| | | }
|