| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Friday, November 24, 2017 |
| | | //-------------------------------------------------------- |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | using TableConfig; |
| | | using System.Collections.Generic; |
| | | using System; |
| | | using Snxxz.UI; |
| | | |
| | | //用于记录主界面的一些信息 |
| | | |
| | | public class PlayerMainDate : Model, IBeforePlayerDataInitialize, IPlayerLoginOk |
| | | { |
| | | CapacityDelayModel m_CapacityDelayModel; |
| | | CapacityDelayModel capacityDelayModel { get { return m_CapacityDelayModel ?? (m_CapacityDelayModel = ModelCenter.Instance.GetModel<CapacityDelayModel>()); } } |
| | | PlayerDeadModel _deadModel; |
| | | PlayerDeadModel DeadModel |
| | | { get { return _deadModel ?? (_deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>()); } } |
| | | PlayerPackModel m_PlayerPackModel; |
| | | PlayerPackModel playerPack |
| | | { |
| | | get { return m_PlayerPackModel ?? (m_PlayerPackModel = ModelCenter.Instance.GetModel<PlayerPackModel>()); } |
| | | } |
| | | //用于记录XP技能的信息 |
| | | public delegate void OnXpSkill(); |
| | | public static event OnXpSkill Event_XpSkill; |
| | | public int SkillID = 0; |
| | | //-------------------------------------------------------------- |
| | | public Dictionary<int, int> GetCurrencyItemID = new Dictionary<int, int>(); |
| | | |
| | | //关于自动寻路 |
| | | public bool MoveBool = false; |
| | | |
| | | //-------用于每分钟经验的获取 |
| | | public delegate void OnExperience(int _source, int _ExpPoint, int _Exp);//(1.单位经验亿点,2.经验单位点) |
| | | public static event OnExperience Event_Experience; |
| | | |
| | | //--------------------用于战斗力滚动 |
| | | private int prowNum = 0; |
| | | public int ProwNumAdd = 0; |
| | | private bool prowBool = true; |
| | | |
| | | //----------用于显示电量; |
| | | public float ElectricQuantity = 1; |
| | | public static Action ElectricQuantityEvent; |
| | | //---------用于网络信号; |
| | | public int NetworkState = 1; |
| | | public int WifiSignal = 3;//wifi信号强度 |
| | | public static Action NetworkStateEvent; |
| | | |
| | | //--------娲皇遗迹;中的层数记录一下下 |
| | | public int _layerNumber = 1;//服务端的层数 |
| | | public int LayerNumber |
| | | { |
| | | get |
| | | { |
| | | if (_layerNumber < 0) |
| | | { |
| | | _layerNumber = 0; |
| | | } |
| | | return _layerNumber; |
| | | } |
| | | set |
| | | { |
| | | _layerNumber = value; |
| | | } |
| | | } |
| | | public int LayerNumberNow = 0;//现在的选择层数 |
| | | //-------------用来控住主界面的Tip的执行调用 |
| | | public bool IsTipBool = true; |
| | | |
| | | |
| | | //----------记录任务面板玩家是否执行点击,进行自动任务 |
| | | public bool IsSelfMotionTask = false; |
| | | |
| | | |
| | | //-------------记录仙盟任务放弃任务否不再提示 |
| | | public bool IsBoolFairyAuTaskAbandon = false; |
| | | //------------记录仙盟任务花费仙玉是否不再提示 |
| | | public bool IsBoolFairyAuTask = false; |
| | | |
| | | //------------记录赏金任务花费仙玉是否不再提示 |
| | | public bool IsBoolCoinTask = false; |
| | | //-----记录当前神秘任务的ID |
| | | public int MysteriousTaskID = 0; |
| | | // 用来记录区域状态 (PK模式) |
| | | |
| | | public int AreaState = 0;//默认和平状态 |
| | | |
| | | //-------用于记录在Boss区域任务条的显隐状态 |
| | | public bool IsBossAreaTask = false; |
| | | //----龙雀环技能飘动要的切换接口 |
| | | public void FunctionButton()//直接开始功能按钮组 |
| | | { |
| | | WindowCenter.Instance.Get<MainInterfaceWin>().IsShowButtonGroup(); |
| | | } |
| | | //-----是否在自动强化中 |
| | | public bool StrengthegingBool = false;//是否再自动强化中 |
| | | public int StrengthegingAddFight = 0;//存取需要添加的战斗力值 |
| | | // --用于任务仙玉不足购买飞鞋 |
| | | public bool IsFlyShoseBool = false; |
| | | public int FlyShoseTaskID = 0; |
| | | //--------获取玩家死亡状态 |
| | | public bool IsDead = false; |
| | | public override void Init() |
| | | { |
| | | IsTipBool = true; |
| | | ElectricQuantity = SDKUtility.ElectricQuantity; |
| | | if (GetCurrencyItemID.Count <= 0) |
| | | { |
| | | string str = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("MoneyDisplayModel").Numerical1; |
| | | GetCurrencyItemID = ConfigParse.GetDic<int,int>(str); |
| | | |
| | | } |
| | | OneKeyList.Clear(); |
| | | var funconfig = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("OneKeyBtnMap"); |
| | | int[] Listmap = ConfigParse.GetMultipleStr<int>(funconfig.Numerical1); |
| | | for (int i = 0; i < Listmap.Length; i++) |
| | | { |
| | | OneKeyList.Add(Listmap[i]); |
| | | } |
| | | NetworkState = (int)SDKUtility.Instance.NetWorkState; |
| | | } |
| | | //----------关于某些副本可以进行地图挂机 |
| | | public List<int> OneKeyList = new List<int>(); |
| | | |
| | | //----------使用娲皇卷轴后的Buff表现 |
| | | public static event Action EmperorBuffEvent; |
| | | public bool IsEmperor = false; |
| | | private void UseItemSuccessAct(int Index, int ItemID) |
| | | { |
| | | if (ItemID == 221) |
| | | { |
| | | if (!WindowCenter.Instance.CheckOpen<MainInterfaceWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.SystemAndCustom); |
| | | WindowCenter.Instance.Open<MainInterfaceWin>(); |
| | | } |
| | | if (PlayerDatas.Instance.hero != null) |
| | | { |
| | | SFXController _sfx = SFXPlayUtility.Instance.PlayBattleEffect(5174, PlayerDatas.Instance.hero); |
| | | _sfx.m_OnFinished += OnSFXDisable; |
| | | } |
| | | |
| | | } |
| | | } |
| | | private void OnSFXDisable(SFXController _controller) |
| | | { |
| | | _controller.m_OnFinished -= OnSFXDisable; |
| | | if (EmperorBuffEvent != null) |
| | | { |
| | | IsEmperor = true; |
| | | EmperorBuffEvent(); |
| | | } |
| | | } |
| | | |
| | | |
| | | public override void UnInit() |
| | | { |
| | | |
| | | } |
| | | |
| | | public void OnPlayerLoginOk() |
| | | { |
| | | MapTransferUtility.s_OnHeroStartMoveToNPC -= OnStartPathFind; |
| | | PlayerDatas.Instance.hero.OnPathFindStop -= OnFinishedPathFind; |
| | | SDKUtility.Instance.onBatteryChanged -= OnBatteryChanged;//电量 |
| | | SDKUtility.Instance.onNetStatusChanged -= OnNetStatusChanged;//无网络 |
| | | SDKUtility.Instance.onPhoneSignalChanged -= onPhoneSignalChanged;//手机网络 |
| | | SDKUtility.Instance.onWifiSignalChanged -= onWifiSignalChanged;//Wifi网络 |
| | | StrengtheningSripts.IsFightUp -= IsFightUp;//停止自动强化 |
| | | DeadModel.playerDieEvent -= playerDieEvent; |
| | | playerPack.UseItemSuccessAct -= UseItemSuccessAct; |
| | | |
| | | MapTransferUtility.s_OnHeroStartMoveToNPC += OnStartPathFind; |
| | | PlayerDatas.Instance.hero.OnPathFindStop += OnFinishedPathFind; |
| | | SDKUtility.Instance.onBatteryChanged += OnBatteryChanged;//电量 |
| | | SDKUtility.Instance.onNetStatusChanged += OnNetStatusChanged;//无网络 |
| | | SDKUtility.Instance.onPhoneSignalChanged += onPhoneSignalChanged;//手机网络 |
| | | SDKUtility.Instance.onWifiSignalChanged += onWifiSignalChanged;//Wifi网络 |
| | | StrengtheningSripts.IsFightUp += IsFightUp;//停止自动强化 |
| | | DeadModel.playerDieEvent += playerDieEvent;//获取玩家死亡状态 |
| | | playerPack.UseItemSuccessAct += UseItemSuccessAct; |
| | | } |
| | | |
| | | |
| | | |
| | | private void playerDieEvent() |
| | | { |
| | | IsDead = true; |
| | | } |
| | | |
| | | public void OnBeforePlayerDataInitialize() |
| | | { |
| | | FlyShoseTaskID = 0; |
| | | IsFlyShoseBool = false; |
| | | StrengthegingAddFight = 0; |
| | | StrengthegingBool = false; |
| | | IsTipBool = true; |
| | | prowNum = 0; |
| | | ProwNumAdd = 0; |
| | | prowBool = true; |
| | | SkillID = 0; |
| | | MoveBool = false; |
| | | IsSelfMotionTask = false; |
| | | IsBoolFairyAuTask = false; |
| | | IsBoolFairyAuTaskAbandon = false; |
| | | IsBoolCoinTask = false; |
| | | IsBossAreaTask = false; |
| | | IsDead = false; |
| | | IsEmperor = false; |
| | | if (PlayerDatas.Instance.hero != null) |
| | | { |
| | | MapTransferUtility.s_OnHeroStartMoveToNPC -= OnStartPathFind; |
| | | PlayerDatas.Instance.hero.OnPathFindStop -= OnFinishedPathFind; |
| | | } |
| | | |
| | | } |
| | | |
| | | private void OnNetStatusChanged(int arg0) |
| | | { |
| | | NetworkState = arg0; |
| | | if (NetworkStateEvent != null) |
| | | { |
| | | NetworkStateEvent(); |
| | | } |
| | | } |
| | | |
| | | private void onWifiSignalChanged(int arg0) |
| | | { |
| | | WifiSignal = arg0; |
| | | NetworkState = arg0; |
| | | if (NetworkStateEvent != null) |
| | | { |
| | | NetworkStateEvent(); |
| | | } |
| | | } |
| | | |
| | | private void onPhoneSignalChanged(int arg0) |
| | | { |
| | | NetworkState = arg0; |
| | | if (NetworkStateEvent != null) |
| | | { |
| | | NetworkStateEvent(); |
| | | } |
| | | } |
| | | |
| | | private void OnBatteryChanged(int arg0, int arg1) |
| | | { |
| | | ElectricQuantity = SDKUtility.ElectricQuantity; |
| | | if (ElectricQuantityEvent != null) |
| | | { |
| | | ElectricQuantityEvent(); |
| | | } |
| | | } |
| | | |
| | | |
| | | private void OnStartPathFind() |
| | | { |
| | | |
| | | MoveBool = true; |
| | | } |
| | | |
| | | private void OnFinishedPathFind() |
| | | { |
| | | |
| | | MoveBool = false; |
| | | } |
| | | public void XpSkill(int _SkillID, int _RemainTime) |
| | | { |
| | | SkillID = _SkillID; |
| | | if (Event_XpSkill != null) |
| | | Event_XpSkill(); |
| | | } |
| | | |
| | | public void PowerAdd(int power) |
| | | { |
| | | if (prowBool) |
| | | { |
| | | prowNum = power; |
| | | prowBool = false; |
| | | } |
| | | else |
| | | { |
| | | if (power > prowNum) |
| | | { |
| | | ProwNumAdd = power - prowNum; |
| | | if (StrengthegingBool || StrengthegingAddFight!=0) |
| | | { |
| | | StrengthegingAddFight += ProwNumAdd; |
| | | } |
| | | prowNum = power; |
| | | if (!StrengthegingBool && StrengthegingAddFight==0) |
| | | { |
| | | if (WindowCenter.Instance.CheckOpen<PowerAddWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<PowerAddWin>(); |
| | | } |
| | | WindowCenter.Instance.Open<PowerAddWin>(); |
| | | } |
| | | |
| | | } |
| | | else |
| | | { |
| | | prowNum = power; |
| | | } |
| | | } |
| | | } |
| | | |
| | | private void IsFightUp()//存储自动强化中间的值 |
| | | { |
| | | if (StrengthegingAddFight > 0) |
| | | { |
| | | SnxxzGame.Instance.StartCoroutine(LoadingIE()); |
| | | } |
| | | |
| | | } |
| | | |
| | | IEnumerator LoadingIE() |
| | | { |
| | | yield return new WaitForSeconds(0.5f); |
| | | ProwNumAdd = StrengthegingAddFight; |
| | | StrengthegingAddFight = 0; |
| | | if (WindowCenter.Instance.CheckOpen<PowerAddWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<PowerAddWin>(); |
| | | } |
| | | WindowCenter.Instance.Open<PowerAddWin>(); |
| | | } |
| | | |
| | | public void KissMonsterExperience(int _source, int _ExpPoint, int _Exp)//(1.单位经验亿点,2.经验单位点) |
| | | { |
| | | if (Event_Experience != null) |
| | | { |
| | | Event_Experience(_source, _ExpPoint, _Exp); |
| | | } |
| | | } |
| | | public bool IsRedPointShowPanel()//当主界面有带有“领”字的红点上层面板默认展开 |
| | | { |
| | | bool IsBool = false; |
| | | var State1 = RedpointCenter.Instance.GetRedpointState(201);//福利 |
| | | var State2 = RedpointCenter.Instance.GetRedpointState(210); |
| | | if (State1 == RedPointState.Simple || State2 == RedPointState.Simple) |
| | | { |
| | | IsBool = true; |
| | | } |
| | | return IsBool; |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Friday, November 24, 2017
|
| | | //--------------------------------------------------------
|
| | | using UnityEngine;
|
| | | using System.Collections;
|
| | | using UnityEngine.UI;
|
| | | using TableConfig;
|
| | | using System.Collections.Generic;
|
| | | using System;
|
| | | using Snxxz.UI;
|
| | |
|
| | | //用于记录主界面的一些信息
|
| | |
|
| | | public class PlayerMainDate : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | CapacityDelayModel m_CapacityDelayModel;
|
| | | CapacityDelayModel capacityDelayModel { get { return m_CapacityDelayModel ?? (m_CapacityDelayModel = ModelCenter.Instance.GetModel<CapacityDelayModel>()); } }
|
| | | PlayerDeadModel _deadModel;
|
| | | PlayerDeadModel DeadModel
|
| | | { get { return _deadModel ?? (_deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>()); } }
|
| | | PlayerPackModel m_PlayerPackModel;
|
| | | PlayerPackModel playerPack
|
| | | {
|
| | | get { return m_PlayerPackModel ?? (m_PlayerPackModel = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
|
| | | }
|
| | | //用于记录XP技能的信息
|
| | | public delegate void OnXpSkill();
|
| | | public static event OnXpSkill Event_XpSkill;
|
| | | public int SkillID = 0;
|
| | | //--------------------------------------------------------------
|
| | | public Dictionary<int, int> GetCurrencyItemID = new Dictionary<int, int>();
|
| | |
|
| | | //关于自动寻路
|
| | | public bool MoveBool = false;
|
| | |
|
| | | //-------用于每分钟经验的获取
|
| | | public delegate void OnExperience(int _source, int _ExpPoint, int _Exp);//(1.单位经验亿点,2.经验单位点)
|
| | | public static event OnExperience Event_Experience;
|
| | |
|
| | | //--------------------用于战斗力滚动
|
| | | private int prowNum = 0;
|
| | | public int ProwNumAdd = 0;
|
| | | private bool prowBool = true;
|
| | |
|
| | | //----------用于显示电量;
|
| | | public float ElectricQuantity = 1;
|
| | | public static Action ElectricQuantityEvent;
|
| | | //---------用于网络信号;
|
| | | public int NetworkState = 1;
|
| | | public int WifiSignal = 3;//wifi信号强度
|
| | | public static Action NetworkStateEvent;
|
| | |
|
| | | //--------娲皇遗迹;中的层数记录一下下
|
| | | public int _layerNumber = 1;//服务端的层数
|
| | | public int LayerNumber
|
| | | {
|
| | | get
|
| | | {
|
| | | if (_layerNumber < 0)
|
| | | {
|
| | | _layerNumber = 0;
|
| | | }
|
| | | return _layerNumber;
|
| | | }
|
| | | set
|
| | | {
|
| | | _layerNumber = value;
|
| | | }
|
| | | }
|
| | | public int LayerNumberNow = 0;//现在的选择层数
|
| | | //-------------用来控住主界面的Tip的执行调用
|
| | | public bool IsTipBool = true;
|
| | |
|
| | |
|
| | | //----------记录任务面板玩家是否执行点击,进行自动任务
|
| | | public bool IsSelfMotionTask = false;
|
| | |
|
| | |
|
| | | //-------------记录仙盟任务放弃任务否不再提示
|
| | | public bool IsBoolFairyAuTaskAbandon = false;
|
| | | //------------记录仙盟任务花费仙玉是否不再提示
|
| | | public bool IsBoolFairyAuTask = false;
|
| | |
|
| | | //------------记录赏金任务花费仙玉是否不再提示
|
| | | public bool IsBoolCoinTask = false;
|
| | | //-----记录当前神秘任务的ID
|
| | | public int MysteriousTaskID = 0;
|
| | | // 用来记录区域状态 (PK模式)
|
| | |
|
| | | public int AreaState = 0;//默认和平状态
|
| | |
|
| | | //-------用于记录在Boss区域任务条的显隐状态
|
| | | public bool IsBossAreaTask = false;
|
| | | //----龙雀环技能飘动要的切换接口
|
| | | public void FunctionButton()//直接开始功能按钮组
|
| | | {
|
| | | WindowCenter.Instance.Get<MainInterfaceWin>().IsShowButtonGroup();
|
| | | }
|
| | | //-----是否在自动强化中
|
| | | public bool StrengthegingBool = false;//是否再自动强化中
|
| | | public int StrengthegingAddFight = 0;//存取需要添加的战斗力值
|
| | | // --用于任务仙玉不足购买飞鞋
|
| | | public bool IsFlyShoseBool = false;
|
| | | public int FlyShoseTaskID = 0;
|
| | | //--------获取玩家死亡状态
|
| | | public bool IsDead = false;
|
| | | public override void Init()
|
| | | {
|
| | | IsTipBool = true;
|
| | | ElectricQuantity = SDKUtility.Instance.BatteryLevel * 0.01f;
|
| | | if (GetCurrencyItemID.Count <= 0)
|
| | | {
|
| | | string str = Config.Instance.Get<FuncConfigConfig>("MoneyDisplayModel").Numerical1;
|
| | | GetCurrencyItemID = ConfigParse.GetDic<int, int>(str);
|
| | |
|
| | | }
|
| | | OneKeyList.Clear();
|
| | | var funconfig = Config.Instance.Get<FuncConfigConfig>("OneKeyBtnMap");
|
| | | int[] Listmap = ConfigParse.GetMultipleStr<int>(funconfig.Numerical1);
|
| | | for (int i = 0; i < Listmap.Length; i++)
|
| | | {
|
| | | OneKeyList.Add(Listmap[i]);
|
| | | }
|
| | | NetworkState = (int)SDKUtility.Instance.NetworkType;
|
| | | GetPassiveSkillTask();
|
| | | }
|
| | | //----------关于某些副本可以进行地图挂机
|
| | | public List<int> OneKeyList = new List<int>();
|
| | |
|
| | | //----------使用娲皇卷轴后的Buff表现
|
| | | public static event Action EmperorBuffEvent;
|
| | | public bool IsEmperor = false;
|
| | |
|
| | | //---------关于任务需要的数据
|
| | | public List<int> TaskId_Skill = new List<int>();
|
| | | public List<int> TaskId_Skill1 = new List<int>();
|
| | | public int ItemID = 0;
|
| | | public int UnitPrice = 0;
|
| | | public int ItemNumber = 0;
|
| | |
|
| | |
|
| | | private void GetPassiveSkillTask()//获取任务数据
|
| | | {
|
| | | TaskId_Skill.Clear();
|
| | | TaskId_Skill1.Clear();
|
| | | var PassiveSkillTaskconfig = Config.Instance.Get<FuncConfigConfig>("PassiveSkillTask");
|
| | | int[] TaskId_SkillInt = ConfigParse.GetMultipleStr<int>(PassiveSkillTaskconfig.Numerical1);
|
| | | for (int i = 0; i < TaskId_SkillInt.Length; i++)
|
| | | {
|
| | | TaskId_Skill.Add(TaskId_SkillInt[i]);
|
| | | }
|
| | | int[] TaskId_SkillInt1 = ConfigParse.GetMultipleStr<int>(PassiveSkillTaskconfig.Numerical2);
|
| | | for (int i = 0; i < TaskId_SkillInt1.Length; i++)
|
| | | {
|
| | | TaskId_Skill1.Add(TaskId_SkillInt1[i]);
|
| | | }
|
| | | int[] PassiveSkillTask = ConfigParse.GetMultipleStr<int>(PassiveSkillTaskconfig.Numerical3);
|
| | | if (PassiveSkillTask.Length >= 3)
|
| | | {
|
| | | ItemID = PassiveSkillTask[0];
|
| | | UnitPrice = PassiveSkillTask[1];
|
| | | ItemNumber = PassiveSkillTask[2];
|
| | | } |
| | | }
|
| | |
|
| | |
|
| | | private void UseItemSuccessAct(int Index, int ItemID)
|
| | | {
|
| | | if (ItemID == 221)
|
| | | {
|
| | | if (!WindowCenter.Instance.CheckOpen<MainInterfaceWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.SystemAndCustom);
|
| | | WindowCenter.Instance.Open<MainInterfaceWin>();
|
| | | }
|
| | | if (PlayerDatas.Instance.hero != null)
|
| | | {
|
| | | SFXController _sfx = SFXPlayUtility.Instance.PlayBattleEffect(5174, PlayerDatas.Instance.hero);
|
| | | _sfx.m_OnFinished += OnSFXDisable;
|
| | | }
|
| | |
|
| | | }
|
| | | }
|
| | | private void OnSFXDisable(SFXController _controller)
|
| | | {
|
| | | _controller.m_OnFinished -= OnSFXDisable;
|
| | | if (EmperorBuffEvent != null)
|
| | | {
|
| | | IsEmperor = true;
|
| | | EmperorBuffEvent();
|
| | | }
|
| | | }
|
| | |
|
| | |
|
| | | public override void UnInit()
|
| | | {
|
| | |
|
| | | }
|
| | |
|
| | | public void OnPlayerLoginOk()
|
| | | {
|
| | | MapTransferUtility.s_OnHeroStartMoveToNPC -= OnStartPathFind;
|
| | | PlayerDatas.Instance.hero.OnPathFindStop -= OnFinishedPathFind;
|
| | | SDKUtility.Instance.OnBatteryLevelChanged -= OnBatteryChanged;//电量
|
| | | SDKUtility.Instance.OnNetworkStatusChanged -= OnNetStatusChanged;//无网络
|
| | | StrengtheningSripts.IsFightUp -= IsFightUp;//停止自动强化
|
| | | DeadModel.playerDieEvent -= playerDieEvent;
|
| | | playerPack.UseItemSuccessAct -= UseItemSuccessAct;
|
| | |
|
| | | MapTransferUtility.s_OnHeroStartMoveToNPC += OnStartPathFind;
|
| | | PlayerDatas.Instance.hero.OnPathFindStop += OnFinishedPathFind;
|
| | | SDKUtility.Instance.OnBatteryLevelChanged += OnBatteryChanged;//电量
|
| | | SDKUtility.Instance.OnNetworkStatusChanged += OnNetStatusChanged;//无网络
|
| | | StrengtheningSripts.IsFightUp += IsFightUp;//停止自动强化
|
| | | DeadModel.playerDieEvent += playerDieEvent;//获取玩家死亡状态
|
| | | playerPack.UseItemSuccessAct += UseItemSuccessAct;
|
| | | }
|
| | |
|
| | |
|
| | |
|
| | | private void playerDieEvent()
|
| | | {
|
| | | IsDead = true;
|
| | | }
|
| | |
|
| | | public void OnBeforePlayerDataInitialize()
|
| | | {
|
| | | FlyShoseTaskID = 0;
|
| | | IsFlyShoseBool = false;
|
| | | StrengthegingAddFight = 0;
|
| | | StrengthegingBool = false;
|
| | | IsTipBool = true;
|
| | | prowNum = 0;
|
| | | ProwNumAdd = 0;
|
| | | prowBool = true;
|
| | | SkillID = 0;
|
| | | MoveBool = false;
|
| | | IsSelfMotionTask = false;
|
| | | IsBoolFairyAuTask = false;
|
| | | IsBoolFairyAuTaskAbandon = false;
|
| | | IsBoolCoinTask = false;
|
| | | IsBossAreaTask = false;
|
| | | IsDead = false;
|
| | | IsEmperor = false;
|
| | | if (PlayerDatas.Instance.hero != null)
|
| | | {
|
| | | MapTransferUtility.s_OnHeroStartMoveToNPC -= OnStartPathFind;
|
| | | PlayerDatas.Instance.hero.OnPathFindStop -= OnFinishedPathFind;
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | private void OnNetStatusChanged(NetworkReachability arg0)
|
| | | {
|
| | | NetworkState = (int)arg0;
|
| | | if (NetworkStateEvent != null)
|
| | | {
|
| | | NetworkStateEvent();
|
| | | }
|
| | | }
|
| | |
|
| | | private void onWifiSignalChanged(int arg0)
|
| | | {
|
| | | WifiSignal = arg0;
|
| | | NetworkState = arg0;
|
| | | if (NetworkStateEvent != null)
|
| | | {
|
| | | NetworkStateEvent();
|
| | | }
|
| | | }
|
| | |
|
| | | private void onPhoneSignalChanged(int arg0)
|
| | | {
|
| | | NetworkState = arg0;
|
| | | if (NetworkStateEvent != null)
|
| | | {
|
| | | NetworkStateEvent();
|
| | | }
|
| | | }
|
| | |
|
| | | private void OnBatteryChanged(int arg0)
|
| | | {
|
| | | ElectricQuantity = SDKUtility.Instance.BatteryLevel * 0.01f;
|
| | | if (ElectricQuantityEvent != null)
|
| | | {
|
| | | ElectricQuantityEvent();
|
| | | }
|
| | | }
|
| | |
|
| | |
|
| | | private void OnStartPathFind()
|
| | | {
|
| | |
|
| | | MoveBool = true;
|
| | | }
|
| | |
|
| | | private void OnFinishedPathFind()
|
| | | {
|
| | |
|
| | | MoveBool = false;
|
| | | }
|
| | | public void XpSkill(int _SkillID, int _RemainTime)
|
| | | {
|
| | | SkillID = _SkillID;
|
| | | if (Event_XpSkill != null)
|
| | | Event_XpSkill();
|
| | | }
|
| | |
|
| | | public void PowerAdd(int power)
|
| | | {
|
| | | if (prowBool)
|
| | | {
|
| | | prowNum = power;
|
| | | prowBool = false;
|
| | | }
|
| | | else
|
| | | {
|
| | | if (power > prowNum)
|
| | | {
|
| | | ProwNumAdd = power - prowNum;
|
| | | if (StrengthegingBool || StrengthegingAddFight != 0)
|
| | | {
|
| | | StrengthegingAddFight += ProwNumAdd;
|
| | | }
|
| | | prowNum = power;
|
| | | if (!StrengthegingBool && StrengthegingAddFight == 0)
|
| | | {
|
| | | if (WindowCenter.Instance.CheckOpen<PowerAddWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseImmediately<PowerAddWin>();
|
| | | }
|
| | | WindowCenter.Instance.Open<PowerAddWin>();
|
| | | }
|
| | |
|
| | | }
|
| | | else
|
| | | {
|
| | | prowNum = power;
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | private void IsFightUp()//存储自动强化中间的值
|
| | | {
|
| | | if (StrengthegingAddFight > 0)
|
| | | {
|
| | | SnxxzGame.Instance.StartCoroutine(LoadingIE());
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | IEnumerator LoadingIE()
|
| | | {
|
| | | yield return new WaitForSeconds(0.5f);
|
| | | ProwNumAdd = StrengthegingAddFight;
|
| | | StrengthegingAddFight = 0;
|
| | | if (WindowCenter.Instance.CheckOpen<PowerAddWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseImmediately<PowerAddWin>();
|
| | | }
|
| | | WindowCenter.Instance.Open<PowerAddWin>();
|
| | | }
|
| | |
|
| | | public void KissMonsterExperience(int _source, int _ExpPoint, int _Exp)//(1.单位经验亿点,2.经验单位点)
|
| | | {
|
| | | if (Event_Experience != null)
|
| | | {
|
| | | Event_Experience(_source, _ExpPoint, _Exp);
|
| | | }
|
| | | }
|
| | | public bool IsRedPointShowPanel()//当主界面有带有“领”字的红点上层面板默认展开
|
| | | {
|
| | | bool IsBool = false;
|
| | | var State1 = RedpointCenter.Instance.GetRedpointState(201);//福利
|
| | | var State2 = RedpointCenter.Instance.GetRedpointState(210);
|
| | | if (State1 == RedPointState.Simple || State1 == RedPointState.GetReward || State2 == RedPointState.Simple)
|
| | | {
|
| | | IsBool = true;
|
| | | }
|
| | | return IsBool;
|
| | | }
|
| | | }
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|