| | |
| | | |
| | | private void DoCastSkill(int skillID) |
| | | { |
| | | SkillConfig _skillModel = ConfigManager.Instance.GetTemplate<SkillConfig>(skillID); |
| | | SkillConfig _skillModel = Config.Instance.Get<SkillConfig>(skillID); |
| | | |
| | | if (_skillModel != null) |
| | | { |
| | |
| | | |
| | | private void DoPrepareCast(int skillID) |
| | | { |
| | | SkillConfig _skillModel = ConfigManager.Instance.GetTemplate<SkillConfig>(skillID); |
| | | SkillConfig _skillModel = Config.Instance.Get<SkillConfig>(skillID); |
| | | |
| | | if (_skillModel != null) |
| | | { |
| | |
| | | { |
| | | if (AchievementGoto.achievementType == AchievementGoto.ExcuteSkill) |
| | | { |
| | | var _cfg = ConfigManager.Instance.GetTemplate<SuccessConfig>(AchievementGoto.guideAchievementId); |
| | | var _cfg = Config.Instance.Get<SuccessConfig>(AchievementGoto.guideAchievementId); |
| | | var _skillId = ModelCenter.Instance.GetModel<AchievementModel>().FindSkillByJob(_cfg.Condition, PlayerDatas.Instance.baseData.Job); |
| | | if (_skillId != 0) |
| | | { |