少年修仙传客户端代码仓库
client_linchunjie
2018-08-23 522ca3468a56c88cb15eaa428eb7499d3dba386f
System/MainWin/SkillContainer.cs
@@ -152,7 +152,7 @@
        {
            if (PlayerDatas.Instance.skill.GetSKillById(190) == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -163,7 +163,7 @@
        {
            if (indexSkillDataDict[0] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -176,7 +176,7 @@
            if (indexSkillDataDict[1] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -188,7 +188,7 @@
            if (indexSkillDataDict[2] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -200,7 +200,7 @@
            if (indexSkillDataDict[3] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -212,7 +212,7 @@
            if (indexSkillDataDict[4] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -224,7 +224,7 @@
            if (indexSkillDataDict[5] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -236,7 +236,7 @@
            if (indexSkillDataDict[6] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -250,7 +250,7 @@
                case 1:
                    if (PlayerDatas.Instance.skill.GetSKillById(150) == null)
                    {
                        DesignDebug.Log("技能未解锁");
                        DebugEx.Log("技能未解锁");
                        return;
                    }
@@ -259,7 +259,7 @@
                case 2:
                    if (PlayerDatas.Instance.skill.GetSKillById(250) == null)
                    {
                        DesignDebug.Log("技能未解锁");
                        DebugEx.Log("技能未解锁");
                        return;
                    }
@@ -276,7 +276,7 @@
        {
            if (indexSkillDataDict[0] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -288,7 +288,7 @@
            if (indexSkillDataDict[1] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -300,7 +300,7 @@
            if (indexSkillDataDict[2] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -311,7 +311,7 @@
        {
            if (indexSkillDataDict[3] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -322,7 +322,7 @@
        {
            if (indexSkillDataDict[4] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -333,7 +333,7 @@
        {
            if (indexSkillDataDict[5] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -344,7 +344,7 @@
        {
            if (indexSkillDataDict[6] == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -358,7 +358,7 @@
                case 1:
                    if (PlayerDatas.Instance.skill.GetSKillById(150) == null)
                    {
                        DesignDebug.Log("技能未解锁");
                        DebugEx.Log("技能未解锁");
                        return;
                    }
@@ -367,7 +367,7 @@
                case 2:
                    if (PlayerDatas.Instance.skill.GetSKillById(250) == null)
                    {
                        DesignDebug.Log("技能未解锁");
                        DebugEx.Log("技能未解锁");
                        return;
                    }
@@ -382,7 +382,7 @@
        {
            if (PlayerDatas.Instance.skill.GetSKillById(190) == null)
            {
                DesignDebug.Log("技能未解锁");
                DebugEx.Log("技能未解锁");
                return;
            }
@@ -391,7 +391,7 @@
        private void DoCastSkill(int skillID)
        {
            SkillConfig _skillModel = ConfigManager.Instance.GetTemplate<SkillConfig>(skillID);
            SkillConfig _skillModel = Config.Instance.Get<SkillConfig>(skillID);
            if (_skillModel != null)
            {
@@ -407,7 +407,7 @@
        private void DoPrepareCast(int skillID)
        {
            SkillConfig _skillModel = ConfigManager.Instance.GetTemplate<SkillConfig>(skillID);
            SkillConfig _skillModel = Config.Instance.Get<SkillConfig>(skillID);
            if (_skillModel != null)
            {
@@ -429,7 +429,7 @@
        {
            if (AchievementGoto.achievementType == AchievementGoto.ExcuteSkill)
            {
                var _cfg = ConfigManager.Instance.GetTemplate<SuccessConfig>(AchievementGoto.guideAchievementId);
                var _cfg = Config.Instance.Get<SuccessConfig>(AchievementGoto.guideAchievementId);
                var _skillId = ModelCenter.Instance.GetModel<AchievementModel>().FindSkillByJob(_cfg.Condition, PlayerDatas.Instance.baseData.Job);
                if (_skillId != 0)
                {