| | |
| | | { |
| | | if (PlayerDatas.Instance.skill.GetSKillById(190) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[0] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[1] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[2] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[3] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[4] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[5] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[6] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | case 1: |
| | | if (PlayerDatas.Instance.skill.GetSKillById(150) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | case 2: |
| | | if (PlayerDatas.Instance.skill.GetSKillById(250) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[0] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[1] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[2] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[3] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[4] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[5] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[6] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | case 1: |
| | | if (PlayerDatas.Instance.skill.GetSKillById(150) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | case 2: |
| | | if (PlayerDatas.Instance.skill.GetSKillById(250) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (PlayerDatas.Instance.skill.GetSKillById(190) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | private void DoCastSkill(int skillID) |
| | | { |
| | | SkillConfig _skillModel = ConfigManager.Instance.GetTemplate<SkillConfig>(skillID); |
| | | SkillConfig _skillModel = Config.Instance.Get<SkillConfig>(skillID); |
| | | |
| | | if (_skillModel != null) |
| | | { |
| | |
| | | |
| | | private void DoPrepareCast(int skillID) |
| | | { |
| | | SkillConfig _skillModel = ConfigManager.Instance.GetTemplate<SkillConfig>(skillID); |
| | | SkillConfig _skillModel = Config.Instance.Get<SkillConfig>(skillID); |
| | | |
| | | if (_skillModel != null) |
| | | { |
| | |
| | | { |
| | | if (AchievementGoto.achievementType == AchievementGoto.ExcuteSkill) |
| | | { |
| | | var _cfg = ConfigManager.Instance.GetTemplate<SuccessConfig>(AchievementGoto.guideAchievementId); |
| | | var _cfg = Config.Instance.Get<SuccessConfig>(AchievementGoto.guideAchievementId); |
| | | var _skillId = ModelCenter.Instance.GetModel<AchievementModel>().FindSkillByJob(_cfg.Condition, PlayerDatas.Instance.baseData.Job); |
| | | if (_skillId != 0) |
| | | { |