少年修仙传客户端代码仓库
client_linchunjie
2018-08-23 522ca3468a56c88cb15eaa428eb7499d3dba386f
System/Treasure/FairyTreasureCollectPanel.cs
@@ -1,61 +1,61 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, March 15, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
{
    public class FairyTreasureCollectPanel : MonoBehaviour
    {
        [SerializeField] TreasureContainer[] m_TreasureContainers;
        public void Display(int _treasureId, bool _tween = false)
        {
            for (int i = 0; i < m_TreasureContainers.Length; i++)
            {
                var treasureContainer = m_TreasureContainers[i];
                treasureContainer.container.gameObject.SetActive(false);
                for (int j = 0; j < treasureContainer.treasures.Length; j++)
                {
                    var treasure = treasureContainer.treasures[j];
                    if (treasure == _treasureId)
                    {
                        treasureContainer.container.gameObject.SetActive(true);
                        treasureContainer.container.Display(_treasureId, _tween);
                        break;
                    }
                }
            }
        }
        public void Dispose()
        {
            for (int i = 0; i < m_TreasureContainers.Length; i++)
            {
                var treasureContainer = m_TreasureContainers[i];
                treasureContainer.container.gameObject.SetActive(false);
                treasureContainer.container.Dispose();
            }
        }
        [System.Serializable]
        public struct TreasureContainer
        {
            public int[] treasures;
            public FairyTreasureCollect container;
        }
    }
}
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, March 15, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
namespace Snxxz.UI
{
    public class FairyTreasureCollectPanel : MonoBehaviour
    {
        [SerializeField] TreasureContainer[] m_TreasureContainers;
        public void Display(int _treasureId, bool _tween = false)
        {
            for (int i = 0; i < m_TreasureContainers.Length; i++)
            {
                var treasureContainer = m_TreasureContainers[i];
                treasureContainer.container.gameObject.SetActive(false);
                for (int j = 0; j < treasureContainer.treasures.Length; j++)
                {
                    var treasure = treasureContainer.treasures[j];
                    if (treasure == _treasureId)
                    {
                        treasureContainer.container.gameObject.SetActive(true);
                        treasureContainer.container.Display(_treasureId, _tween);
                        break;
                    }
                }
            }
        }
        public void Dispose()
        {
            for (int i = 0; i < m_TreasureContainers.Length; i++)
            {
                var treasureContainer = m_TreasureContainers[i];
                treasureContainer.container.gameObject.SetActive(false);
                treasureContainer.container.Dispose();
            }
        }
        [System.Serializable]
        public struct TreasureContainer
        {
            public int[] treasures;
            public FairyTreasureCollect container;
        }
    }
}